Re: Under Night In-Birth, le nouveau French-Bread !
Publié : 06 oct. 2012, 05:03
En fait French Bread (le dev de Melty Blood) à un peu fait ce jeu pour se défaire des liens avec Type Moon, afin d'avoir une licence qui leur appartient complètement.
Sinon des news du jeu avec le changelog de la version 1.01 sortie jeudi :
Sinon des news du jeu avec le changelog de la version 1.01 sortie jeudi :
Et d'autres relatives au clone de Sion qui n'est pas Sion mais un peu quand même :HiagoX sur Dustloop a écrit : ■アンダーナイト インヴァース Ver.1.01修正箇所
○GRDゲージ6個以上のチェインシフトはエフェクトと性能を変更しました
○GRDゲージが6個未満のチェインシフトはコンボ制限をリセットしないように変更しました
○チェインシフトの補正変動値を変更しました
○チェインシフトのEXSゲージ増加量を変更しました
○GRDゲージの自動増加値を変更しました
○アサルトでのGRDゲージ増加処理を変更しました <- is assault a move o_O? or they using it as offense? idk
○ジャンプ攻撃をシールドされた時の着地硬直を増加しました
○最大タメヴェールオフの無敵時間を増加しました
○その他細かい不具合を修正しました
If I'm not mistaken:
- Over 6 GRD bar Chain Shift's effects and properties have been changed.
- You don't get a "combo limiter(scaling)" reset when you activate Chain Shift with less than 6 GRD bars. > ce changement devrait mettre fin aux 2 infinis connus.
- EXS gain when activating Chain Shift has changed.
- Automatic GRD gain amount has been changed.
- The amount of GRD used when using Assault has been increased. > l'assault c'est le air dash du jeu qui donc n'est pas gratuit.
- The opponent's landing recovery increased if you Shield an aerial move.
- max charge Veil Off has increased invulnerability.
- Aside from that, a few minor fixes were done (they don't tell you what it is).
They have used some strange wording on that changelog. Anyway, I've just woke up and speed translated through it; it might be all wrong, so when I get home I'll properly translate it if that's the case.
Sourenga sur Dustloop a écrit :Here's pretty much the main points of that blog post:
- They apologize for taking so long to work with the update.
- They confirm that UNI doesn't happen in the same world as Tsukime/Melty Blood, so there's no need think any deeper into that...
- They pretty much mean to say that this Eltnum and Sion are different people...
- They describe that Eltnum "intrudes into their game"
- Eltnum's guest appearence in the game is kind of a "pointless parody"
- Eltnum doesn't really have anything to do with the "main story" of UNI
- They feel little bad, but are also grateful of the attention Eltnum has gathered for the game
- They talk about why Type Moon isn't mentioned in the "special thanks" of game's staff roll...
- They don't currently plan adding more Type Moon characters even though many have started speculating about that...
- They are thinking of continuing to work with this game (meaning sequel or just version ups?)
It wasn't mentioned here before, but Eltnum's page is up on the game's official page... Her profile text mentions something about she hating the Rookies who disturb the order of The City of Night... and she aims to give them proper education (?). Page also confirms that Eltnum's voice actor is Satomi Akesaka, who today wrote a little about Eltnum in her blog describing her as a "character full of originality even though she might seem like a deja vu..." Yeah, sarcasm pretty much, I think...