ça a été corrigé les problèmes de slowdown sur Mame?
me souvient que ça ralait encore pas mal dessus ..
No matter what you do, some parts have either too much or too less slowdown.
http://cave-stg.com/forum/index.php?top ... 3#msg32943
I can't comment on the other games, but I'd be very surprised if you can actually tweak any of the games so that they are comparable to the PCB. It's a complete mess.
les Yagawa sont un peu moins recalcitrants apparement..
From what I have tested out thus far, no MAME emulation of any Ikeda SH3 game is more than 70% accurate (the ports are more accurate in basically every case). Yagawa stuff fares noticeably better (e.g. MMP and PS can be set to have more accurate slowdown in MAME than in the ports) except DFK BL, which is on par with the Ikeda stuff in terms of accuracy (probably because it is an Ikeda game in its core programming).
Sur le port360, j'etais tombé sur un comparatif bien informé. Faudrait que mumu teste
Muchi Muchi Pork
SLOWDOWN ACCURACY: D- (Overall about 60% accuracy)
One of the worst Cave ports out there in this regard. There are several important parts that are missing slowdown, including (but not limited to): the formation of ships in the second half of stage 1 (making scoring here more difficult); the stage 1 boss milking (the port feels like it is on fast-forward here); the second half of stage 3; the stage 3 boss milking; the second half of stage 4 (large amounts are missing here, making it much more difficult); several swarms of ships in stage 5 (making scoring more difficult). In addition, several parts with slowdown do not slow down as much as on the PCB. The end result of all these inaccuracies is a situation in which it is essentially impossible to score as optimally as one can on the PCB.
PORT ACCURACY: C-.
The port has 4 frames of input lag in comparison to the PCB's 2 frames. A large enemy formation in the second half of stage 5 appears in the wrong location, requiring the player to alter their scoring pattern here, as compared to the PCB. They needlessly changed the font for the medal value, and it is better on the PCB (IMO). We are not able to enter our initials for the local scoreboard in this port, and saved scores randomly delete (CAVE never patched this bug).
VISUAL OPTIONS: D.
We are only given the option to have smoothing on or off. No option for scanlines, etc. Screen rotation is poorly handled, and in fact it is not possible to play in proper 'tate' mode on a 16:9 screen unless you change the Xbox 360's output resolution to 480p.
CONTROL OPTIONS: B.
Single inputs for each shot type and bomb are provided, but we are not given the ability to map one button to more than one input.
A very meager and lackluster selection of wallpapers is provided, and that's about it.