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Cammy
http://neo-arcadia.com/forum/viewtopic.php?f=60&t=52383
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Auteur :  DarthNova [ 04 févr. 2016, 09:48 ]
Sujet du message :  Cammy

CAMMY

Image

* Sous réserve de corrections/compléments/modifications

COMMAND ATTACK/TARGET COMBOS

KNEE BULLET : :6: :hk:

LIFT UPPER : :4: :hp:

LIFT COMBINATION : :4: :mp: > :hk:


SPECIAL MOVES

SPIRAL ARROW : :2: :3: :6: (x2) :k: ou :k: :k:

CANNON SPIKE : :6: :2: :3: :k: ou :k: :k:

CANNON STRIKE : (durant saut avant) :2: :1: :4: :k: ou :k: :k:

HOOLIGAN COMBINATION : :4: :1: :2: :3: :6: :p: ou :p: :p:

- Lazer edge slicer : pas d'input
- Fatal leg twister : (proche au sol) :lp: :lk:
- Cross scissors pressure : (proche en l'air) :lp: :lk:
- Cannon strike : :k:


CRITICAL ART
CROSS STINGER ASSAULT : :2: :1: :4: (x2) :k:


V-TRIGGER
DELTA DRIVE : :hp: :hk:


V-SKILL
AXEL SPIN KNUCKLE : :mp: :mk:


V-REVERSAL
STRIKE BACK : (durant la garde) :6: :lk: :mk: :hk:


Auteur :  Ste [ 13 févr. 2016, 20:09 ]
Sujet du message :  Re: Cammy

Salut !

Voici quelques combos de base si vous débutez avec Cammy.
Je tiens à préciser que ce sont des combos classiques et facile à réaliser, il y a sans doute mieux.

BnB :
bas MP, bas MP, qcf HK
MP, HP, qcf HK

Avec V-Skill :
MP, HP [V Cancel], bas MK, qcf HK, Furie LK ou Dragon
(Ce combo peut commencer par le 2eme bas MP du BnB et aussi, le bas MP passe après le avant HK)

Son target (Arrière MP, HK) est cancelable par un coup spécial (complètement oublié de tester avec la furie)

Auteur :  Teclis01 [ 13 févr. 2016, 23:02 ]
Sujet du message :  Re: Cammy

Censured!

https://www.youtube.com/watch?v=sSv1lXYm2js

Auteur :  Ste [ 13 févr. 2016, 23:30 ]
Sujet du message :  Re: Cammy

Je crois que tu t'es trompé de topic :)

Auteur :  Teclis01 [ 14 févr. 2016, 19:50 ]
Sujet du message :  Re: Cammy

ça fait partie de Cammy cette censure... je ne savais pas ou la mettre

@DarthNova
Y'a une erreur :
LIFT COMBINATION : :4: :mp: > :hk:

Ensuite quelques combos à la con

:6: :hk: , :2: :mk: , :2: :3: :4: :hk:
:4: :mp: > :hk: , :4: :1: :2: :3: :6: :mp: :hp: > :hk: , :6: :2: :3: :hk:

Après je suis un sac je n'arrive pas ton double bas mP ou ton mP hP XD

Auteur :  Ste [ 14 févr. 2016, 20:22 ]
Sujet du message :  Re: Cammy

Oula... Il va falloir que tu sois plus précis... Où ai-je fais une erreur ?

Et pour ta notation aussi, j'ai pas pigé :-/ (La mienne est pourrie aussi, tu me diras...)

Auteur :  Ste [ 16 févr. 2016, 20:20 ]
Sujet du message :  Re: Cammy

Combos sympa

Arrière MP, HK, hcf P EX~K, dragon (normal ou EX)
Arrière MP, HK, hcf P EX~Choppe

Auteur :  DarthNova [ 16 févr. 2016, 21:43 ]
Sujet du message :  Re: Cammy

Ca passe oui comme un paquet de trucs derrière son target genre Canon spike (heavy) > super.

Auteur :  DataIsKing [ 16 févr. 2016, 22:25 ]
Sujet du message :  Re: Cammy

Je trouve que ce n'est pas très rentable d'utiliser ses barres EX dans des combos (à moins de tuer). Autant les conserver pour casser la garde.

Auteur :  DataIsKing [ 17 févr. 2016, 17:27 ]
Sujet du message :  Re: Cammy



Anti airs:

Cannon spike - I can't actually find a difference between the versions, besides startup and range. They all seem to be invincible and do the same damage. LK works from surprisingly close and HK works from surprisingly far. All versions can be cancelled into HK super. This is her best anti air.
st. HK - this beats jump attacks clean, and carries less risk from far away than a HK cannon spike (which might whiff if they don't extend a limb). Not as rewarding, more specific to time. Up close you can potentially get a crush counter which gives you a nice free uppercut, better damage than the uppercut alone.
Jump back MP(/LP/LK) - Very quick, nice hitbox, good for very close jumps. Cammy has no air throw in this build, I thought she had one?

Cammy's LK cannon spike is fast enough to beat safe jumps, if any are ever found.


Punish combos:

Ending combos with HK spiral arrow (MK spiral arrow after target combo) gives you much better okizeme and corner carry at the expense of a little damage and stun. Use whichever you prefer.


Punish combos USING V-trigger:

f+HK, cr. MP xx HK SA (214 damage, 310 stun)

Cammy's f+HK, cr. MP punishes do literally 2 more damage than her st. MP, st. HP punishes, but f+HK is way slower, which means it punishes fewer moves and is harder to land after a jump-in. Its combos also do noticably less dizzy and are less open to v-trigger extensions. I recommend these combos instead:

st. MP, st. HP xx HK SA (212, 355)
b+MP xx HK xx EX hooligan, divekick, MK CSp (280, 410)
st. MP, st. HP xx HK CSp xx CA (447, 395) - BnB super combo

Punish combos USING V-trigger:

st. MP, st. HP xx trigger, st. HP xx spiral arrow, cannon spike (340, 530) - you can just do the cannon spike if you wanna save half your trigger meter at the expense of 60 damage.

Cammy's v-trigger super combo is weaker than no trigger and wastes half her install time. Use trigger or super but not both.


Punish combos IN V-trigger:

st. MP, st. HP xx spiral arrow, cannon spike (340, 495) - if you've ran out of install, the ender can also be executed with EX uppercut for identical damage and stun.

st. MP, st. HP xx spiral arrow, LK CA (447, 355) - Note the damage is equal to her meterless super combo, which is not available in v-trigger as cannon spike cannot be cancelled.


Crush counter punishes:

crush counter st. HK and a small walk in can be added to all cammy's previously listed punishes to increase the damage.

If you're too far out to get a point blank st. HK, you can do a dash into target combo at all ranges. Here are some ideal combos.

(CC) st. HK, (dash) b+MP xx HK xx MK SA (or HK CSp) (277/298, 455/490)
(CC) st. HK, (dash) b+MP xx HK xx HK CSp xx CA (483, 490)
(CC) st. HK, (dash) b+MP xx trigger, st. HP xx SA, CSp (358, 565)


Ranged Punishes:

cr. MK xx HK CSp (158, 280) - this actually combos even at the max range of cr. MK
cr. MK xx HK CSp xx CA (410, 280)
cr. HP xx trigger, cr. MK xx SA, CSp (302, 457) - cr. HP goes far but doesn't special cancel. It karas you forward if you v-trigger cancel it, enabling combos even at max range.

Confirm combos:

All of Cammy's previously listed link combos function as confirms. Here are some more.

cr. MP, cr. MP (comes out fast)
st. MP, cr. MK (works from afar)
v-skill, cr. MP
divekick (high), cr. LP
divekick (low), cr. MP
(trigger) divekick, st. MP


Confirm combos (light normals):

cr. LK, st. LP xx SA (127, 253) - low confirm
cr. LK, st. LP xx HK CSp xx CA (362, 293) - low super confirm
cr. LP, b+MP xx HK xx MK SA (201, 345) - 3f punish
cr. LP, b+MP xx HK xx HK CSp xx CA (407, 380) - 3f super punish
cr. LP, b+MP xx trigger, st. HP xx SA, CSp (282, 455)


counter hit BnBs:

cr. LP, st. HP
cr. MP, st. HP
v-skill, st. HP
there really isn't much better to link into than good old st. HP


corner stuff:

far spiral arrow, LK/EX/trigger CSp
(EX) razor's edge slicer, LK/EX/trigger CSp

midair connect and juggles:

EX cannon strike, CSp
AA CC st. HK, CSp
AA CC st. HK, CSp xx CA

Auteur :  Agalnarok [ 19 févr. 2016, 00:30 ]
Sujet du message :  Re: Cammy


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