Mortal Kombat Vs DC Universe
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RainMakeR
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After the second official day of E3, Mortal Kombat fansite Mortal Kombat Informer has posted impressions in the form of three new videos! The first two of these videos feature several attendees playing the upcoming MK release, Mortal Kombat vs. DC Universe. Among the characters being controlled were Sub-Zero, Scorpion, Superman, Flash and Batman. Several special moves were demonstrated as well as an interesting new kick Sub-Zero possesses. In addition, we get to see what the (early) version of the select screen looks like.
In the third video uploaded, MKI speaks with Ed Boon about various topics and prods him for new information. We also learn that Boon knows how famous one of his facial features is in the MK community.
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ShoeUnited: What new things do you expect the fans to get into in this game?
Ed Boon: Really getting into the nuances of the game. They're really gonna realize just how much different it plays and how many cool new depth features they put into that.
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Ed: The entire story mode is kinda starting to announcing things related to that and then really going into how detailed the story mode is. How you fight two different versions, one is from the Mortal Kombat side. You know playing two different characters; and one is from the Mortal Kombat side one on the DC side you play DC characters. It's very exciting to know in a different way of retaining story mode.
SU: Now is that going to be; Alternating? Like you play one guy and then you play another guy the next round or is it going to be you play one guy all the way through on one character?
Ed: No. What is for instance: You play Batman for a while. Like four or five fights in a row as Batman. Then when the chapter is over you may move to The Flash. Then you play as the Flash for a chapter. And that's how story mode is told. It's kinda like, through the eyes of the individual character. And as you're playing a character and controlling his points you learn to master the character.
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SU: Is there anything you want to spoil? Just tease us?
Ed: I think we have some really info coming. Introducing 4 more characters at Comic-con. Which is exciting. A more finalized version of the game, with more characters. And we're going to have Catwoman and Shang Tsung. And I'm contemplating trying to get one more character Demo Ready for Comic-con.
In the third video uploaded, MKI speaks with Ed Boon about various topics and prods him for new information. We also learn that Boon knows how famous one of his facial features is in the MK community.
-----
ShoeUnited: What new things do you expect the fans to get into in this game?
Ed Boon: Really getting into the nuances of the game. They're really gonna realize just how much different it plays and how many cool new depth features they put into that.
-----
Ed: The entire story mode is kinda starting to announcing things related to that and then really going into how detailed the story mode is. How you fight two different versions, one is from the Mortal Kombat side. You know playing two different characters; and one is from the Mortal Kombat side one on the DC side you play DC characters. It's very exciting to know in a different way of retaining story mode.
SU: Now is that going to be; Alternating? Like you play one guy and then you play another guy the next round or is it going to be you play one guy all the way through on one character?
Ed: No. What is for instance: You play Batman for a while. Like four or five fights in a row as Batman. Then when the chapter is over you may move to The Flash. Then you play as the Flash for a chapter. And that's how story mode is told. It's kinda like, through the eyes of the individual character. And as you're playing a character and controlling his points you learn to master the character.
-----
SU: Is there anything you want to spoil? Just tease us?
Ed: I think we have some really info coming. Introducing 4 more characters at Comic-con. Which is exciting. A more finalized version of the game, with more characters. And we're going to have Catwoman and Shang Tsung. And I'm contemplating trying to get one more character Demo Ready for Comic-con.



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RainMakeR
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mk8,
During this third day of E3, GameTrailers has posted up a high quality, four minute plus interview with Ed Boon! Mortal Kombat vs. DC Universe is played in the near background during the entire time Ed is speaking, and he takes us through several modes and aspects of the game as the gameplay follows his voice along.
Firstly, Ed discusses the new combo system in place within the game. As mentioned previously, dial- up combos have been removed in favor of user created combos. During his speech, the Flash performs a combo of 12 hits. Boon also reveals that the fighting is a lot more 2D orientated while having full 3D motion, yet the basic controls are more centered towards 2D such as ducking or jumping over projectiles rather than simply sidestepping them.
Klose Kombat is touched upon more, and Boon compares it to an "interactive throw", which would make sense since apparently the mode is activated by a button that was once the throw button in the previous engine. As the offensive player attempts to rack up the damage, the defensive player attempts to end the mode by beating the other player to the correct button. Test Your Might will be another test of offensive player versus defensive player in that the former attempts to increase the damage, and the latter attempts to decrease it.
Freefall Kombat is glimpsed briefly as well. Flash is able to perform his super move in the air, which seems character specific, as he hastily swings Scorpion around in an airplane throw and slams him hard into the ground of the tier of the arena below, which shows impact damage on hit.
During the Sub-Zero and Superman fight, Sub-Zero uses a special where he creates an ice block in the air and attempts to drop it down onto the opponent. Superman wins the round however, and we are treated to his brutality where he pounds the victim into the ground, though it does not kill them it still looks the same as a traditional Mortal Kombat fatality.
Finally, pro moves are mentioned in more detail. Not all characters will simply do a double of the same special in their pro move. For example, Boon states that Superman is able to splice his throw move into his wind inhale.
http://www.gametrailers.com/player/36595.html <- la on voit et visiblement ils meurent pas
par contre pas le droit de filmer les fatality
http://www.mortalkombatinformer.com/vid1.html
http://www.mortalkombatinformer.com/vid2.html
itw ed boon
http://mortalkombatinformer.com/?id=features/edboone308
http://www.totalmortalkombat.com
During this third day of E3, GameTrailers has posted up a high quality, four minute plus interview with Ed Boon! Mortal Kombat vs. DC Universe is played in the near background during the entire time Ed is speaking, and he takes us through several modes and aspects of the game as the gameplay follows his voice along.
Firstly, Ed discusses the new combo system in place within the game. As mentioned previously, dial- up combos have been removed in favor of user created combos. During his speech, the Flash performs a combo of 12 hits. Boon also reveals that the fighting is a lot more 2D orientated while having full 3D motion, yet the basic controls are more centered towards 2D such as ducking or jumping over projectiles rather than simply sidestepping them.
Klose Kombat is touched upon more, and Boon compares it to an "interactive throw", which would make sense since apparently the mode is activated by a button that was once the throw button in the previous engine. As the offensive player attempts to rack up the damage, the defensive player attempts to end the mode by beating the other player to the correct button. Test Your Might will be another test of offensive player versus defensive player in that the former attempts to increase the damage, and the latter attempts to decrease it.
Freefall Kombat is glimpsed briefly as well. Flash is able to perform his super move in the air, which seems character specific, as he hastily swings Scorpion around in an airplane throw and slams him hard into the ground of the tier of the arena below, which shows impact damage on hit.
During the Sub-Zero and Superman fight, Sub-Zero uses a special where he creates an ice block in the air and attempts to drop it down onto the opponent. Superman wins the round however, and we are treated to his brutality where he pounds the victim into the ground, though it does not kill them it still looks the same as a traditional Mortal Kombat fatality.
Finally, pro moves are mentioned in more detail. Not all characters will simply do a double of the same special in their pro move. For example, Boon states that Superman is able to splice his throw move into his wind inhale.
http://www.gametrailers.com/player/36595.html <- la on voit et visiblement ils meurent pas
par contre pas le droit de filmer les fatality
http://www.mortalkombatinformer.com/vid1.html
http://www.mortalkombatinformer.com/vid2.html
itw ed boon
http://mortalkombatinformer.com/?id=features/edboone308
http://www.totalmortalkombat.com



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C'était une des données de départ, 10 MK (avec aucn nouveau) et 10 DC, et aucun perso caché. J'éspère qu'ils reviendront là dessus.
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Bah dans Marvel vs Capcom 2 ils ont bien crée deux persos originaux non? La pirate (Ruby Heart? me rapelle plus de son nom) et Amingo. Parce que sinon, je vois pas de quel jeu Capcom ils sortent...
"En tout cas j'ai pû tater le Kof XIII au moins, et d'ailleurs j'ai constaté un lag étrange dans les commandes qui gênait plein de monde mais qui semblait favoriser frionel ..."
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Dans X-Men Vs SF, Cammy, Rogue, Apocalypse, Gambit, dans MSH Vs SF, Norimaro, Mecha Gouki
, dans Marvel Vs Capcom, Venom, War Machine (re-
), Strider, Megaman, Onslaught, Dans MVC 2, beaucoup trop, dans SVC Chaos, tous les SF, dans les KOF, des tas, dans NGBC, plein aussi. Bon, j'arrete là, vous voyez le topo.
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Je m'en doutais. En meme temps, un crossover est censé ne faire intervenir que des persos venant d'univers précis. Bon, pour les raleurs, chez Capcom: Mecha Gouki, Norimaru, Abyss, Mecha Zangief, Dark Sakura, Shadow, Lilith style Morrigan, Shadow Lady, Orange Hulk, Hyper Speed Venom, Hyper Armor War Machine, Amingo, Ruby Heart. Pour SNK, tous les persos KOF qui ne viennent pas d'un ancien jeu, Yuki, Ai, Cyber Woo, Mizuchi, Goodman.
Voilà qui conviendra aux partisans de l'autre définition. Et ceux qui pensent que Mecha Gouki ou Mizuchi ne sont pas des "nouveaux persos", rappelez vous que nous sommes dans un topic Mortal Kombat. Tu changes de couleur un ninja, une ninjette ou un cyborg et hop, un nouveau perso.
Voilà qui conviendra aux partisans de l'autre définition. Et ceux qui pensent que Mecha Gouki ou Mizuchi ne sont pas des "nouveaux persos", rappelez vous que nous sommes dans un topic Mortal Kombat. Tu changes de couleur un ninja, une ninjette ou un cyborg et hop, un nouveau perso.
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Non, Amingo et Ruby Heart sont des persos originaux crées pour le jeu. Je pourrait meme rajouter Son Son, vu qu'elle n'est pas LE Son Son du jeu Capcom du meme nom.
Merci d'avoir porté Pro Gear à ma connaissance
, j'avais pas entendu parler.
Merci d'avoir porté Pro Gear à ma connaissance
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Non, ça c'est Pecoros. Y'a bien un monstre-cactus dans BOF 1, mais niveau nom et look, il n'a rien à voir. Et il ne vient pas non plus de Pang, comme je le vois écris assez souvent.

Voilà bien le genre de perso qu'on verra jamais dans un Mortal Kombat...

Voilà bien le genre de perso qu'on verra jamais dans un Mortal Kombat...
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Merci pour l'info RainMakeR
Pour les fatalitys celle de scorpion ne m'enballe pas plus que cela. ( flash a vraiment pas l'air cramé).
Sinon pour la brutality de superman on sent bien les impacts et cela reste fidel au comic.
Apparement les combos vont être plus intéressant.
Quant au close kombat reste a savoir si on peut les placer dans les combos ou non (ce qui limiterait leur portée).
De même pour le freefall.
Bon bah j'attend cette fin d'année avec impatience
Pour les fatalitys celle de scorpion ne m'enballe pas plus que cela. ( flash a vraiment pas l'air cramé).
Sinon pour la brutality de superman on sent bien les impacts et cela reste fidel au comic.
Apparement les combos vont être plus intéressant.
Quant au close kombat reste a savoir si on peut les placer dans les combos ou non (ce qui limiterait leur portée).
De même pour le freefall.
Bon bah j'attend cette fin d'année avec impatience
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Je sais pas si ça a déjà été dit, mais Liu Kang ne sera pas en version "zombifiée":
http://media.cnetnetworks.fr/gamekult-c ... 6376_2.jpg
http://media.cnetnetworks.fr/gamekult-c ... 6376_2.jpg
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