Mortal Kombat 9
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- HBK is god
- Messages : 41511
- Inscription : 03 janv. 2004, 03:24
- Localisation : Toulouse
Re: Mortal Kombat 9
c'est pas l'impresison qu'il m'a donne. Enfin bon po grave
http://www.youtube.com/embed/9XolQYdLOTA
NetherRealm Studios have released the latest and final Ice and Icier Compatibility Pack Klassic Skins Trailer focusing on the Lin Kuei Cyromancer, Sub-Zero and the Wintered Cyborg; Cyber Sub-Zero in their Klassic Mortal Kombat 3 costumes. This Pack serves as the final set of Klassic costumes for this current wave of downloadable content!
Sub-Zero and Cyber Sub-Zero are bundled with Freddy Krueger or seperate as the Compatibility Pack and are released this coming Tuesday (August 9th) on Xbox Live and Playstation Network. Freddy will be 400 Microsoft Points and $4.99 respectively. He is also the final quarter of the Season Pass which is still available now!
http://www.youtube.com/embed/9XolQYdLOTA
NetherRealm Studios have released the latest and final Ice and Icier Compatibility Pack Klassic Skins Trailer focusing on the Lin Kuei Cyromancer, Sub-Zero and the Wintered Cyborg; Cyber Sub-Zero in their Klassic Mortal Kombat 3 costumes. This Pack serves as the final set of Klassic costumes for this current wave of downloadable content!
Sub-Zero and Cyber Sub-Zero are bundled with Freddy Krueger or seperate as the Compatibility Pack and are released this coming Tuesday (August 9th) on Xbox Live and Playstation Network. Freddy will be 400 Microsoft Points and $4.99 respectively. He is also the final quarter of the Season Pass which is still available now!



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- stick de diamant
- Messages : 8142
- Inscription : 15 août 2006, 16:44
Re: Mortal Kombat 9
J'aimerais avoir vos impressions persos sur Freddy, vu que je n'y joue plus et que je garde mes points XBL pour 3.3 OE.
Bornes Vewlix L & F jp, Lindbergh Universal cab SD, 6 superguns, PCBs divers & CM : MVS, MegaPlay, ST-V jp, HyperNG64, PGM 1 & 2, Naomi 2 jp + GD-ROM & Net DIMM 512 Mo fw 3.17, F3 jp, G-Net flashée, Chihiro t3 jp, AW jp, Lindbergh yellow jp, TX0, TX2, TX3, RingEdge 1 & 2 jp, ES3X
-
- HBK is god
- Messages : 41511
- Inscription : 03 janv. 2004, 03:24
- Localisation : Toulouse
-
- HBK is god
- Messages : 41511
- Inscription : 03 janv. 2004, 03:24
- Localisation : Toulouse
Re: Mortal Kombat 9
Mortal Kombat 9 (2011) Patch (09.23.2011) Released
Posted On: Sep 24 2011, 10:03 AM
Netherrealm Studios are keeping their promise and released a new patch for Mortal Kombat 9 (2011) to address quite a few gameplay issues and general bugs. Here is a complete list of the made changes:
V 0.144S-234-77c814ec (Xbox 360) / V ????-??? (PS3) [update version 1.??] *released 09/23/2011
General Gameplay Fixes/Tweaks
• Fixed a couple of crash scenarios.
• DLC billboards should now behave correctly on Xbox
• You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
• MOTD handling and displaying code was tweaked.
• Fixed a bug that could have resulted in tweakvars getting corrupted.
• Fixed a crash in player select if you tried to exit out while the dlc box was open.
• With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
• You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
• Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
• You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
• There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
• Made many minor hitbox adjustments.
• Tweaked the negative edge window.
• Several low attacks were being parried incorrectly.
• Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
Baraka
• Baraka's Blade Spin move starts up faster and is safer when blocked.
• Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now.
• Baraka’s Chop Chop no longer auto corrects mid-move.
• Baraka’s has a new D1 low poke.
Cyber Subzero
• Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.
Cyrax
• Cyrax's Buzzsaw is an overhead block and safer when blocked
• Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
• Cyrax's mk3 costume should behave the same as the primary costume now.
Ermac
• Ermac can no longer leave an invisible fireball collision around.
• Fixed damage scaling a few of his reactions.
Jade
• All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
• Jade’s Staff Grab is slightly safer when blocked.
• Jade’s U3 attack (Pole Vault) can be ducked.
• Jade’s 4,F3 kick (Polecat) is safer when blocked.
Jax
• The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
• Added armor to the startup of Jax's Enhanced Elbow (Elite Smash).
• Jax's projectiles (Energy Wave) recover a tiny bit faster.
• Jax’s towards 3 attack (Big Leg) is now an overhead.
• Jax can no longer frame trap someone with his Gotcha Grab.
Johnny Cage
• Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1’d special moves
• Johnny Cage's Nut Punch does slightly less damage.
• Johnny Cage's sweep kick has less advantage on block or hit.
Kabal
• Kabal can no longer leave an invisible fireball collision around.
• Removed a couple unavoidable block traps with Kabal. (with F2 and 4)
Kano
• If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
• Kano’s Enhanced Knife Toss recovers faster.
Kitana
• Kitana's Fan reactions on an airborne opponent damage scale correctly now.
• Kitana's X-Ray (Fan-Tastic) can no longer be reflected.
Kung Lao
• Removed the pushback on Kunglao's spin when blocked.
• Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
• Kung Lao's overhead hat attack is slightly safer when blocked.
Liu Kang
• Lui Kang's Parry now can correctly give a first hit bonus!
Nightwolf
• Nightwolf's reflect should work better as a wakeup attack.
Noob
• Noob's Teleport Slam should connect better with some opponents.
• Noob should no longer be hit on the ground after he is up in the air for his teleport.
• Noob’s Shadow Charge hits overhead.
Quan Chi
• Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible.
• Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).
Raiden
• Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
• Raiden has 2 additional recovery frames on his normal Teleport.
• Raiden can’t be hit during his Enhanced Teleport (Sparkport).
Reptile
• Reptile whiffed Elbow Dash now builds slightly less meter.
• Reptile is held slightly longer after knocking someone down with the Elbow Dash.
• A blocked Reptile Elbow Dash no longer pushes back.
• Reptile's Enhanced Slide (Slime Trail) now has armor on it.
• Reptile can no longer leave an invisible Forceball collision around.
Scorpion
• Scorpion's Leg Takedown is safer when blocked.
• Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.
Sektor
• Sektor can now 2in1 into the front and behind Up Missiles
• Sektor's mk3 outfit should behave the same as the primary costume
• Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
• Sektor’s X-Ray (Massive Missile) can no longer be reflected.
Shang Tsung
• The armor on Shang’s Enhanced Soul Steal now starts instantly
• Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.
Sheeva
• Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
• Sheeva's Ground Pound can correctly give a first hit bonus!
• Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it.
• Sheeva's Air Grab has better anti-air collision on it.
Sindel
• Sindel can no longer leave behind an invisible fireball collision around.
• Sindel’s B1 attack is a low block.
• Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now.
• Sindel’s Scream (Yell) can no longer be parried.
Smoke
• It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.
Sonya
• The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over.
• Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
• Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.
Stryker
• Stryker's Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
• Stryker's Grenades recover slightly faster.
• Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
• Stryker's Grenade Toss and Baton Sweep do slightly more damage.
• Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.
Sub Zero
• Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
• Sub Zero's Enhanced Slide (Power Slide) now has armor.
• The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.
Freddy Krueger
• Freddy’s Nightmare Stance can’t be repeated instantly anymore.
• Fixed a bug where Freddy could get stuck being immune to projectiles.
• Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
• Some of Freddy reactions were not damage scaling correctly.
• Tweaked the recovery on some of Freddy specials.
Kenshi
• Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
• Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
• Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.
Skarlet
• Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
• Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
• Skarlet’s back throw now does normal damage.
• Skarlet can do her U3 (Lifting Leg) attack from a dash now.
Posted On: Sep 24 2011, 10:03 AM
Netherrealm Studios are keeping their promise and released a new patch for Mortal Kombat 9 (2011) to address quite a few gameplay issues and general bugs. Here is a complete list of the made changes:
V 0.144S-234-77c814ec (Xbox 360) / V ????-??? (PS3) [update version 1.??] *released 09/23/2011
General Gameplay Fixes/Tweaks
• Fixed a couple of crash scenarios.
• DLC billboards should now behave correctly on Xbox
• You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
• MOTD handling and displaying code was tweaked.
• Fixed a bug that could have resulted in tweakvars getting corrupted.
• Fixed a crash in player select if you tried to exit out while the dlc box was open.
• With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
• You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
• Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
• You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
• There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
• Made many minor hitbox adjustments.
• Tweaked the negative edge window.
• Several low attacks were being parried incorrectly.
• Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.
Baraka
• Baraka's Blade Spin move starts up faster and is safer when blocked.
• Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now.
• Baraka’s Chop Chop no longer auto corrects mid-move.
• Baraka’s has a new D1 low poke.
Cyber Subzero
• Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.
Cyrax
• Cyrax's Buzzsaw is an overhead block and safer when blocked
• Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
• Cyrax's mk3 costume should behave the same as the primary costume now.
Ermac
• Ermac can no longer leave an invisible fireball collision around.
• Fixed damage scaling a few of his reactions.
Jade
• All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
• Jade’s Staff Grab is slightly safer when blocked.
• Jade’s U3 attack (Pole Vault) can be ducked.
• Jade’s 4,F3 kick (Polecat) is safer when blocked.
Jax
• The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
• Added armor to the startup of Jax's Enhanced Elbow (Elite Smash).
• Jax's projectiles (Energy Wave) recover a tiny bit faster.
• Jax’s towards 3 attack (Big Leg) is now an overhead.
• Jax can no longer frame trap someone with his Gotcha Grab.
Johnny Cage
• Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1’d special moves
• Johnny Cage's Nut Punch does slightly less damage.
• Johnny Cage's sweep kick has less advantage on block or hit.
Kabal
• Kabal can no longer leave an invisible fireball collision around.
• Removed a couple unavoidable block traps with Kabal. (with F2 and 4)
Kano
• If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
• Kano’s Enhanced Knife Toss recovers faster.
Kitana
• Kitana's Fan reactions on an airborne opponent damage scale correctly now.
• Kitana's X-Ray (Fan-Tastic) can no longer be reflected.
Kung Lao
• Removed the pushback on Kunglao's spin when blocked.
• Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
• Kung Lao's overhead hat attack is slightly safer when blocked.
Liu Kang
• Lui Kang's Parry now can correctly give a first hit bonus!
Nightwolf
• Nightwolf's reflect should work better as a wakeup attack.
Noob
• Noob's Teleport Slam should connect better with some opponents.
• Noob should no longer be hit on the ground after he is up in the air for his teleport.
• Noob’s Shadow Charge hits overhead.
Quan Chi
• Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible.
• Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).
Raiden
• Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
• Raiden has 2 additional recovery frames on his normal Teleport.
• Raiden can’t be hit during his Enhanced Teleport (Sparkport).
Reptile
• Reptile whiffed Elbow Dash now builds slightly less meter.
• Reptile is held slightly longer after knocking someone down with the Elbow Dash.
• A blocked Reptile Elbow Dash no longer pushes back.
• Reptile's Enhanced Slide (Slime Trail) now has armor on it.
• Reptile can no longer leave an invisible Forceball collision around.
Scorpion
• Scorpion's Leg Takedown is safer when blocked.
• Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.
Sektor
• Sektor can now 2in1 into the front and behind Up Missiles
• Sektor's mk3 outfit should behave the same as the primary costume
• Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
• Sektor’s X-Ray (Massive Missile) can no longer be reflected.
Shang Tsung
• The armor on Shang’s Enhanced Soul Steal now starts instantly
• Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.
Sheeva
• Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
• Sheeva's Ground Pound can correctly give a first hit bonus!
• Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it.
• Sheeva's Air Grab has better anti-air collision on it.
Sindel
• Sindel can no longer leave behind an invisible fireball collision around.
• Sindel’s B1 attack is a low block.
• Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now.
• Sindel’s Scream (Yell) can no longer be parried.
Smoke
• It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.
Sonya
• The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over.
• Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
• Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.
Stryker
• Stryker's Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
• Stryker's Grenades recover slightly faster.
• Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
• Stryker's Grenade Toss and Baton Sweep do slightly more damage.
• Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.
Sub Zero
• Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
• Sub Zero's Enhanced Slide (Power Slide) now has armor.
• The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.
Freddy Krueger
• Freddy’s Nightmare Stance can’t be repeated instantly anymore.
• Fixed a bug where Freddy could get stuck being immune to projectiles.
• Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
• Some of Freddy reactions were not damage scaling correctly.
• Tweaked the recovery on some of Freddy specials.
Kenshi
• Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
• Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
• Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.
Skarlet
• Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
• Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
• Skarlet’s back throw now does normal damage.
• Skarlet can do her U3 (Lifting Leg) attack from a dash now.



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- stick de platine
- Messages : 2709
- Inscription : 14 juin 2009, 22:55
Re: Mortal Kombat 9
pas mal de buff pour les pesos low tiers.
Kung lao encore uppé à ce que j'ai compris ...
Ce qui st bien c'est que des gens sont encore sur le jeu.
Kung lao encore uppé à ce que j'ai compris ...
Ce qui st bien c'est que des gens sont encore sur le jeu.
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- stick de platine
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- Inscription : 06 juil. 2006, 21:55
Re: Mortal Kombat 9
Pour ceux qui n ont pas pris les dlc y a la version complete edition MK qui sort, j espère que le prix sera raisonnable.

http://shoryuken.com/2012/01/04/mortal- ... -revealed/

http://shoryuken.com/2012/01/04/mortal- ... -revealed/
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Re: Mortal Kombat 9
NAN! Les DLC sur la galette, je prend, stou. Pas de DLC!
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Re: Mortal Kombat 9
Peut-être que je le prendrai même si j'ai les 4 persos DLC, mais j'ai pas les skins.

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Re: Mortal Kombat 9
si tout est bel et bien sur le skeud et pour un prix inférieur à la somme des DLC ça m’intéresse aussi.
moi qui ne passe aux chiottes qu'en coup de vent, j'ai l'impression d'avoir loupé un truc crucial dans la vie quand j'entend les gens parler avec passion de leur sejour aux chiottes
© john46

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Re: Mortal Kombat 9
grande nouvelle:
mortal kombat komplete edition contiendra le film!!!
Il contiendra aussi une OST mais malheureusement en téléchargement.
mais toujours aucune info sur son prix
mortal kombat komplete edition contiendra le film!!!
Il contiendra aussi une OST mais malheureusement en téléchargement.
mais toujours aucune info sur son prix
moi qui ne passe aux chiottes qu'en coup de vent, j'ai l'impression d'avoir loupé un truc crucial dans la vie quand j'entend les gens parler avec passion de leur sejour aux chiottes
© john46

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Re: Mortal Kombat 9
Cela reste à confirmer mais je crois que les DLC ne seront pas sur la galette.
Il y aurait un code donner avec le jeu et permettant de télécharger les bonus sur le live ou le PSN.
Il y aurait un code donner avec le jeu et permettant de télécharger les bonus sur le live ou le PSN.
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Re: Mortal Kombat 9
Ha ben dommage, je l'acheterai pas alors... 

Super Famicom
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
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Re: Mortal Kombat 9
Moi non plus.Rugal-B a écrit :Ha ben dommage, je l'acheterai pas alors...

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Re: Mortal Kombat 9
Franchement quelle est la différence ???
Si les codes qu'on vous donne vous filent les persos gratis, ça vous change quoi ???
Si les codes qu'on vous donne vous filent les persos gratis, ça vous change quoi ???
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Re: Mortal Kombat 9
Ca change que la version Ultimate serait en fait la version normale livrée avec un chiffre écrit sur un bout de papier.
Super Famicom
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
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Re: Mortal Kombat 9
Ah c'est ça qui te gène ?Rugal-B a écrit :Ca change que la version Ultimate serait en fait la version normale livrée avec un chiffre écrit sur un bout de papier.
Jpensais plutôt que c'était que si tu emmenais le jeu chez un pote, il te manquait des trucs du coup...
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Re: Mortal Kombat 9
Simplement ridiculeRugal-B a écrit :Ca change que la version Ultimate serait en fait la version normale livrée avec un chiffre écrit sur un bout de papier.

Désolé mais ça revient à la même chose ...
A part comme le dit le collègue plus haut, quand tu emmènes le jeu ailleurs.
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Re: Mortal Kombat 9
Mais, heu, vous le faites exprès? Vous vous êtes concerté tout les deux ou quoi? 
ça me gène parce que je peux pas le prêter
ça me gène parce qu'on peut pas l'acheter d'occase
ça me gène parce que je peux pas l'emmener chez un pote
ça me gène parce que si j'ai utilisé le code il est invendable
ça me gène parce que il faut avoir internet pour en profiter
ça me gène parce que dans 10 ans ma version Ultimate sera redevenue une version normale
ça me gène parce qu'ils te revendent un jeu vraiment identique
ça me gène parce que les persos auraient pu tenir sur un Blueray
Borde, j'espère que j'ai rien oublier, sinon y'a encore un débile qui va venir me gratter de "ah bon, c'est pour ça? Je croyais que c'était parce que ceci cela..."

Ta remarque, en effet. Evidemment que ça me gène de pas pouvoir l'emmener chez un pote, c'est pas un effet qui découle de ce que j'ai dit? Il aurait vraiment fallut que je vous le cite pour que vous compreniez? Bon, ben allons y:Infiny a écrit :Simplement ridicule
ça me gène parce que je peux pas le prêter
ça me gène parce qu'on peut pas l'acheter d'occase
ça me gène parce que je peux pas l'emmener chez un pote
ça me gène parce que si j'ai utilisé le code il est invendable
ça me gène parce que il faut avoir internet pour en profiter
ça me gène parce que dans 10 ans ma version Ultimate sera redevenue une version normale
ça me gène parce qu'ils te revendent un jeu vraiment identique
ça me gène parce que les persos auraient pu tenir sur un Blueray
Borde, j'espère que j'ai rien oublier, sinon y'a encore un débile qui va venir me gratter de "ah bon, c'est pour ça? Je croyais que c'était parce que ceci cela..."

Dernière modification par Rugal-B le 13 janv. 2012, 19:02, modifié 1 fois.
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Re: Mortal Kombat 9
Bah le truc c'est que si tu remets le jeu (que tu as gardé et donc que tu apprécies) en 2017 dans une autre PS3 (ou dans la meme PS3 mais dont tu auras effacé le contenu, ou changé le disque dur) et bien tu ne pourra pas récupérer les persos en dlc vu que les serveurs seront down et ne permettront donc plus l'accés au contenu (pourtant sur le disque).cheuboh a écrit :Ah c'est ça qui te gène ?Rugal-B a écrit :Ca change que la version Ultimate serait en fait la version normale livrée avec un chiffre écrit sur un bout de papier.
Jpensais plutôt que c'était que si tu emmenais le jeu chez un pote, il te manquait des trucs du coup...
les dlc


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Re: Mortal Kombat 9
Oui on est tous d'accord les gars, si tu as pas accès aux dlc de quelque manière que ce soit (sur une autre ps3, serveurs downs etc), il te manque des trucs.
Celui qui vient lire ce post, ça peut l'aider dans son choix de savoir tout ce que ça engendre, on est pas tous au fait de la façon dont les DLC marchent, je crois.
Au lieu de fournir une info utile, tu fait un raccourci et ça ne sert à rien.
Tu vois, plutôt que de commencer en listant ce qui ne te va pas, tu préfère poster un truc vague et traiter les gens de débiles ensuite.Rugal-B a écrit : Borde, j'espère que j'ai rien oublier, sinon y'a encore un débile qui va venir me gratter de "ah bon, c'est pour ça? Je croyais que c'était parce que ceci cela..."
Celui qui vient lire ce post, ça peut l'aider dans son choix de savoir tout ce que ça engendre, on est pas tous au fait de la façon dont les DLC marchent, je crois.
Au lieu de fournir une info utile, tu fait un raccourci et ça ne sert à rien.
Dernière modification par cheuboh le 13 janv. 2012, 19:06, modifié 1 fois.
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Re: Mortal Kombat 9
Ah c'est pour ça? Ridicule...biniou a écrit :Bah le truc c'est que si tu remets le jeu (que tu as gardé et donc que tu apprécies) en 2017 dans une autre PS3 (ou dans la meme PS3 mais dont tu auras effacé le contenu, ou changé le disque dur) et bien tu ne pourra pas récupérer les persos en dlc vu que les serveurs seront down et ne permettront donc plus l'accés au contenu (pourtant sur le disque).

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Re: Mortal Kombat 9
Non mùasi Rugal tu rigoles j'espère !
Genre tu vas prêter le jeu ?
genre tu vas voulmoir revendre un jeu qui va te revenir uen miete plsu tard ..;
GENRE dans 10 ans tu n'auras plus rienrien ...
réveille toi, les persos tu les recupère sur ton HD (ça tu le sais) et tu peux aussi transférer tes données ailleurs au cas où (ça tu le sais)
Chez un pote, tu crées un compte PSN et tu importes ton comptes en mettant tes identifiants < -- ça tu le sais aussi
Donc mauvaise foi powa !
Quand même avoue.
Genre tu vas prêter le jeu ?
genre tu vas voulmoir revendre un jeu qui va te revenir uen miete plsu tard ..;
GENRE dans 10 ans tu n'auras plus rienrien ...
réveille toi, les persos tu les recupère sur ton HD (ça tu le sais) et tu peux aussi transférer tes données ailleurs au cas où (ça tu le sais)
Chez un pote, tu crées un compte PSN et tu importes ton comptes en mettant tes identifiants < -- ça tu le sais aussi
Donc mauvaise foi powa !
Quand même avoue.