Samurai Spirit Tenkaichi Kenkakuden
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- stick de rhodium
- Messages : 3302
- Inscription : 05 oct. 2004, 23:48
- Localisation : L'un des bastions de la civilisation moderne
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- John Master
- Messages : 20056
- Inscription : 03 janv. 2004, 00:57
- Localisation : Toulouse
Post de beelzebubble sur neo-geo.com
i have on crappy pic i took of andrew (the new character) too which i will be happy to post if someone wants to host it (650kb or so). i tried to take more but cant figure out how to get my gf's camera working properly, sorry.
well the spread has about 20 screenshots or so. most of them show andrew, yoshitora and wan fu. hao, tamtam, enja, charlotte, nak and hanzo also make appearances.
the button layout is listed as follows:
a=light slash
b=med slash
c=heavy slash
d=kick
e=special movement
a+b=various systems use (overhead??)
b+c=throw
a+d=item use
backgrounds shown are as follows:
1. in front of some kind of traditional japanese gazebo thing with a couple of geisha and official looking guys sitting inside it looking towards the fight. looks a little boring.
2. in some sort of aztec village with mountains and a balloon or two in the air in front of the mountains (hot air ones). there are lots of aztec/inca looking gyys cheering the fight on.. looks ok. tam tam is from south america right?
3. a darkstalkeresque fantastical european looking city with a mass of warped medieval buildings a couple of hundred metres back with the fight seemingly taking place in the middle of a huge stone paved area presumably in the middle of the city. the city has a purplish glow and it really looks like something out of ds. seems ok but not very ss.
4. similar to the lb shoreline with boats in the sea behind type bg. there is a muscly guy sitting on the shore watching in the bg, looks ok though there is only one screen and its a little small.
other stuff:
-effects are atomiswaved ala cvs2 (transparencies and the like).
-as rbjake i think it was mentioned there are now portraits at the end of the life bars now.
-looks a bit bright and flashy for an ss game imo.
-andrew seems a bit lacking in cool factor....
i have on crappy pic i took of andrew (the new character) too which i will be happy to post if someone wants to host it (650kb or so). i tried to take more but cant figure out how to get my gf's camera working properly, sorry.
well the spread has about 20 screenshots or so. most of them show andrew, yoshitora and wan fu. hao, tamtam, enja, charlotte, nak and hanzo also make appearances.
the button layout is listed as follows:
a=light slash
b=med slash
c=heavy slash
d=kick
e=special movement
a+b=various systems use (overhead??)
b+c=throw
a+d=item use
backgrounds shown are as follows:
1. in front of some kind of traditional japanese gazebo thing with a couple of geisha and official looking guys sitting inside it looking towards the fight. looks a little boring.
2. in some sort of aztec village with mountains and a balloon or two in the air in front of the mountains (hot air ones). there are lots of aztec/inca looking gyys cheering the fight on.. looks ok. tam tam is from south america right?
3. a darkstalkeresque fantastical european looking city with a mass of warped medieval buildings a couple of hundred metres back with the fight seemingly taking place in the middle of a huge stone paved area presumably in the middle of the city. the city has a purplish glow and it really looks like something out of ds. seems ok but not very ss.
4. similar to the lb shoreline with boats in the sea behind type bg. there is a muscly guy sitting on the shore watching in the bg, looks ok though there is only one screen and its a little small.
other stuff:
-effects are atomiswaved ala cvs2 (transparencies and the like).
-as rbjake i think it was mentioned there are now portraits at the end of the life bars now.
-looks a bit bright and flashy for an ss game imo.
-andrew seems a bit lacking in cool factor....
-
- stick de rhodium
- Messages : 3302
- Inscription : 05 oct. 2004, 23:48
- Localisation : L'un des bastions de la civilisation moderne
-
- John Master
- Messages : 20056
- Inscription : 03 janv. 2004, 00:57
- Localisation : Toulouse
LOCATION TEST REPORT
I'm conflicted now... A lot of people say the game feels great.
Aaaaaaaaw. Is it the Imoya effect ? Is Yuki doing the game after all ? I'M CONFLICTED !
CHARACTERS
So, we have
SS
Hanzô, Galford, Jubei, Ukyô, Nako, Haômaru, Charolette, Tamtam, Kyôshirô, Wanfu, Gen An, Amakusashirô Tokisada [everyone except Assquake]
SSS
Genjurô, Nicotine, Mizuki [everyone except Chamcham, Kuroko and Sieger]
Zan, Ten Samu
Rimururu, Shizumaru, Basara, Gaira, Zankurô, Sôgetsu, Kazuki [everyone]
SS0
Yoshitora, Unpi, Mina, Gedô, Rasetsumaru, Rera, Suijasama, Enjatan, Sankurô, Yumeji, Kyôgoku Hinowanokuni Gaô [everyone except Poppy]
Original
Matsuribayashi Sugoroku, Andrew, Karakuri Ochamaro
That’s quite a lot of characters. 36 ? What the… eh.
There are still some unused boxes, but since some characters like Amakusa and Gaô were CPU only, we may have the count ? Maybe 1 or 2 characters left ?
Also, there is a random. And Kuroko should be there.
Ochamaro
Comes out of a box like an automat. Cute. His voice reminds Ojamaru.
He has a move that reminds of the rekkaken (follow up).
Throw ( ?) where he transform the opponent in a doll and make him dance. Extra cute.
His bukitobashi makes him wear a mask like those dances of the lion and run forward.
Extremely cute.
Nicotine
Copipe from SSS. He has a new move where he creates an image of himself, which allows to create traps with the overhead (like with Jojo’s stand).
Mizuki is also a stand user now. (or maybe a little like Chizuru ?). Her nail move changed.
Yumeji
Nearly only new moves. No more morphings. Something like Moriya’s oboro, takes a pose then issen. Her tsubame kaeshi is like Ukyô’s in SSS, with the tsubame flying. Also, it’s slower. In the CPU demo, she composes tanka poetry. New voices, but same VA.
GenAn
Not a lot of reports. He has at least the triangle jump. I think he’s also copipe-d from SSS, but I’m not sure..
Zankurô has a new crouching slash, and 2 new moves.
Gaô’s dash move (I think?) is shorter, but has a new follow up. Also, his mirror move can hit the opponent.
MODES
Like Banchô said, the full list of modes are 剣 (ken) 怒 (ikari) 真 (shin) 斬 (zan) 天 (ten) 零 (zero). One mode for each game.
真 (Shin)
The E button has all the D moves from SS0 except 6D. Big offensive power. The character pauses when his ikari gauge is full, like in the first games. The bukitobashi destroys the weapon, which takes some time to come back on screen (not as much as in SSS, but still). Doll transformation ?
斬 (Zan)
E = evasion, close 6E = that weird dance where you go in your opponent’s back.
In air, E allows you to air guard. It feels like a blocking, it’s very hard to use for now.
AB allows you to charge your gauge. Big offensive power ?
天 (Ten)
E has the same properties on the ground as Zan mode.
AB allows Samurai Combination, at least AAA, BBC and AABBCCC. THE 14 slash may still be here, but the command hasn’t been discovered yet. With the 8 slash move, half of your gauge will fill, so the full combination should fill it completely.
ABC ikari bakuhatsu, ABC issen.
Like in TenSamu, when you ikari bakuhatsu, your ikari gauge will be longer if you have fewer energy. The power of the issen depends of this as well.
零 (Rei)
E = D moves in Zero. AB = meditation. ABC = ikari bakuhatsu. DE mu no kyôchi, ABC issen. The Kyôchi time depletes even faster than in Supisupe.
The Hiôgi and mikiri slide are only for剣(ken) mode. The mikiri allows to charge your gauge for the hiôgi.
The damage has been fixed from the last time. The strong slash deplete energy like it ought to, which means A LOT.
The issen is cool, the screen turns white and the characters are only shadows like in Hibiki’s move.
There is no death, and not even blood.
For now, the last stage is one of Supisupe’s 4 bosses (random ?)
For a reason, the normal throw is harder to do than a command throw like the mozu otoshi.
.................
So... It ... is... a good game ?
I'll wait for the finished product. I think it will be horribly unbalanced with all those modes (I hate the modes in any game) but at least fun to play at a low level ?
Hum.
I'm conflicted now... A lot of people say the game feels great.
Aaaaaaaaw. Is it the Imoya effect ? Is Yuki doing the game after all ? I'M CONFLICTED !
CHARACTERS
So, we have
SS
Hanzô, Galford, Jubei, Ukyô, Nako, Haômaru, Charolette, Tamtam, Kyôshirô, Wanfu, Gen An, Amakusashirô Tokisada [everyone except Assquake]
SSS
Genjurô, Nicotine, Mizuki [everyone except Chamcham, Kuroko and Sieger]
Zan, Ten Samu
Rimururu, Shizumaru, Basara, Gaira, Zankurô, Sôgetsu, Kazuki [everyone]
SS0
Yoshitora, Unpi, Mina, Gedô, Rasetsumaru, Rera, Suijasama, Enjatan, Sankurô, Yumeji, Kyôgoku Hinowanokuni Gaô [everyone except Poppy]
Original
Matsuribayashi Sugoroku, Andrew, Karakuri Ochamaro
That’s quite a lot of characters. 36 ? What the… eh.
There are still some unused boxes, but since some characters like Amakusa and Gaô were CPU only, we may have the count ? Maybe 1 or 2 characters left ?
Also, there is a random. And Kuroko should be there.
Ochamaro
Comes out of a box like an automat. Cute. His voice reminds Ojamaru.
He has a move that reminds of the rekkaken (follow up).
Throw ( ?) where he transform the opponent in a doll and make him dance. Extra cute.
His bukitobashi makes him wear a mask like those dances of the lion and run forward.
Extremely cute.
Nicotine
Copipe from SSS. He has a new move where he creates an image of himself, which allows to create traps with the overhead (like with Jojo’s stand).
Mizuki is also a stand user now. (or maybe a little like Chizuru ?). Her nail move changed.
Yumeji
Nearly only new moves. No more morphings. Something like Moriya’s oboro, takes a pose then issen. Her tsubame kaeshi is like Ukyô’s in SSS, with the tsubame flying. Also, it’s slower. In the CPU demo, she composes tanka poetry. New voices, but same VA.
GenAn
Not a lot of reports. He has at least the triangle jump. I think he’s also copipe-d from SSS, but I’m not sure..
Zankurô has a new crouching slash, and 2 new moves.
Gaô’s dash move (I think?) is shorter, but has a new follow up. Also, his mirror move can hit the opponent.
MODES
Like Banchô said, the full list of modes are 剣 (ken) 怒 (ikari) 真 (shin) 斬 (zan) 天 (ten) 零 (zero). One mode for each game.
真 (Shin)
The E button has all the D moves from SS0 except 6D. Big offensive power. The character pauses when his ikari gauge is full, like in the first games. The bukitobashi destroys the weapon, which takes some time to come back on screen (not as much as in SSS, but still). Doll transformation ?
斬 (Zan)
E = evasion, close 6E = that weird dance where you go in your opponent’s back.
In air, E allows you to air guard. It feels like a blocking, it’s very hard to use for now.
AB allows you to charge your gauge. Big offensive power ?
天 (Ten)
E has the same properties on the ground as Zan mode.
AB allows Samurai Combination, at least AAA, BBC and AABBCCC. THE 14 slash may still be here, but the command hasn’t been discovered yet. With the 8 slash move, half of your gauge will fill, so the full combination should fill it completely.
ABC ikari bakuhatsu, ABC issen.
Like in TenSamu, when you ikari bakuhatsu, your ikari gauge will be longer if you have fewer energy. The power of the issen depends of this as well.
零 (Rei)
E = D moves in Zero. AB = meditation. ABC = ikari bakuhatsu. DE mu no kyôchi, ABC issen. The Kyôchi time depletes even faster than in Supisupe.
The Hiôgi and mikiri slide are only for剣(ken) mode. The mikiri allows to charge your gauge for the hiôgi.
The damage has been fixed from the last time. The strong slash deplete energy like it ought to, which means A LOT.
The issen is cool, the screen turns white and the characters are only shadows like in Hibiki’s move.
There is no death, and not even blood.
For now, the last stage is one of Supisupe’s 4 bosses (random ?)
For a reason, the normal throw is harder to do than a command throw like the mozu otoshi.
.................
So... It ... is... a good game ?
I'll wait for the finished product. I think it will be horribly unbalanced with all those modes (I hate the modes in any game) but at least fun to play at a low level ?
Hum.
-
- John Master
- Messages : 20056
- Inscription : 03 janv. 2004, 00:57
- Localisation : Toulouse
More from Iggy about Samurai Shodown: Tenkaichi Kenkekuden beta tests.
- The demo shows all games, SS1, SSS (SS2), Musoken (SS3) , Korin (SS4), then jumps to SS0. Supisupe still doesn't exists, but neither do the Polysamu. Which means Shiki, Asura, Hanma and Morosumi are not likely candidates for the remaining hidden characters.
- All voices are new.
- Galford, Mina and Basara have noisy and annoying voices.
- In Shin mode, the weapon destruction doesn't make much sense, since Hikyaku immediatly come and throw a new one. If they don't lengthen the time before Hikyaku appears, since the spirit doesn't have ikari bakuhatsu, there won't be much use to it. It will depend on the puppet transformation.
- In Zan mode, Ikari guage fills faster, but anger doesn't stay long. The evasion is also quite unpredictable.
- In Ten mode, ABBBC cancel anything. This is most strongest mode.
- Rei mode is strong, but Kyochi gauge starts empty (like in SS0). So you have to meditate a lot to use a good Mu No Kyochi.
- In Ken mode, Several Hiogi (Hidden Supers) are weird and not really useful. Gauge also empties the second you do the move, even if it misses (not like the usual Bukitobashi). Also, the mode lacks Ikari Bakuhatsu.
- Ikari guage is slower to fill in Ikari mode.
- The super strong slash has hyper armor, and is slower than strong slashes.
- When Ochamaro jumps, a wheel falls down on the ground, but you have moves like jump D that allow you to use the fallen wheel as an attack item.
- His jumps are slow, and his in-air attacks are multi hit, so air is pretty safe for him.
- His full throw takes away around 35% of life.
- Gen An's normals are like in SSS.
- His strong slash is faster.
- His Nikuten is fast and has less lag, but the hitbox is very small, so it's not powerful anymore.
- He walks extremely slowly, but runs extremely fast, very dangerous.
- Rera's moves when riding the wolf, are weak.
- When she doesn't ride, she's strong, dash C in particular.
- Her Enbun Kineshikite (d A+C) is very useful, but it does not do any damage. Useful when you see the opponent is going to chase you on the ground, but use with caution.
- Galford's small moves are very strong.
- His Dog strike is very damaging.
- His fake special is extra strong.
- His Double Mega is faster and has invincibility.
- Kazuki's Daibakuhatsu is smaller.
- Kusaregedo's dash is now a step.
- His throw is very destructive.
- His forward roll is shorter.
- Mizuki's Bukitobashi connects after a lot of moves (including the Samurai Combination).
- Her down+strong slash has lesser lag, very short and hard to counter even after you block it.
- When Enja misses the MAX tendo, he says "Gurujio".
- The demo shows all games, SS1, SSS (SS2), Musoken (SS3) , Korin (SS4), then jumps to SS0. Supisupe still doesn't exists, but neither do the Polysamu. Which means Shiki, Asura, Hanma and Morosumi are not likely candidates for the remaining hidden characters.
- All voices are new.
- Galford, Mina and Basara have noisy and annoying voices.
- In Shin mode, the weapon destruction doesn't make much sense, since Hikyaku immediatly come and throw a new one. If they don't lengthen the time before Hikyaku appears, since the spirit doesn't have ikari bakuhatsu, there won't be much use to it. It will depend on the puppet transformation.
- In Zan mode, Ikari guage fills faster, but anger doesn't stay long. The evasion is also quite unpredictable.
- In Ten mode, ABBBC cancel anything. This is most strongest mode.
- Rei mode is strong, but Kyochi gauge starts empty (like in SS0). So you have to meditate a lot to use a good Mu No Kyochi.
- In Ken mode, Several Hiogi (Hidden Supers) are weird and not really useful. Gauge also empties the second you do the move, even if it misses (not like the usual Bukitobashi). Also, the mode lacks Ikari Bakuhatsu.
- Ikari guage is slower to fill in Ikari mode.
- The super strong slash has hyper armor, and is slower than strong slashes.
- When Ochamaro jumps, a wheel falls down on the ground, but you have moves like jump D that allow you to use the fallen wheel as an attack item.
- His jumps are slow, and his in-air attacks are multi hit, so air is pretty safe for him.
- His full throw takes away around 35% of life.
- Gen An's normals are like in SSS.
- His strong slash is faster.
- His Nikuten is fast and has less lag, but the hitbox is very small, so it's not powerful anymore.
- He walks extremely slowly, but runs extremely fast, very dangerous.
- Rera's moves when riding the wolf, are weak.
- When she doesn't ride, she's strong, dash C in particular.
- Her Enbun Kineshikite (d A+C) is very useful, but it does not do any damage. Useful when you see the opponent is going to chase you on the ground, but use with caution.
- Galford's small moves are very strong.
- His Dog strike is very damaging.
- His fake special is extra strong.
- His Double Mega is faster and has invincibility.
- Kazuki's Daibakuhatsu is smaller.
- Kusaregedo's dash is now a step.
- His throw is very destructive.
- His forward roll is shorter.
- Mizuki's Bukitobashi connects after a lot of moves (including the Samurai Combination).
- Her down+strong slash has lesser lag, very short and hard to counter even after you block it.
- When Enja misses the MAX tendo, he says "Gurujio".
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- stick de rhodium
- Messages : 3302
- Inscription : 05 oct. 2004, 23:48
- Localisation : L'un des bastions de la civilisation moderne
Bon j'ai traduit les news de Iggy. Il y a sans doute des fautes ou peut-être des erreurs en ce qui concerne certains moves, mais c'est pas toujours facile à comprendre. Chacun emploi ses expressions. Il y a aussi des infos que je trouvais pas nécessairement utiles (très peu par contre), j'ai donc pas fait de traduction. Et j'ai pas placé les infos dans le même ordre. J'ai regroupé les infos sur les modes de jeux, les personnages, etc. S'il y a des erreurs de traduction ou je me suis trompé sur certaines explications, vous gênez pas pour rectifier.
LES 6 MODES DE JEUX (GROOVES) :
- Shin : Le bouton E a la même fonction que le bouton D dans SS0. Il est utilisé pour faire les mêmes techniques que dans SS0, sauf FD+D (petit saut). On retrouve également le Weapon Destroyer, mais cette technique ne sert pas vraiment parce que Hikyaku en rapporte immédiatement une nouvelle, à moins de faire en sorte qu’il prenne son temps avant d’apporter une nouvelle arme. Et dans ce mode, il n’y a pas de Rage Explosion.
- Ikari : Le perso fige momentanément lorsque la gauge au bas de l’écran (POW Meter) est pleine (comme dans le premier SS). Par contre, cette gauge se remplie très lentement. Le Weapon Destroyer (Bukito Bashi) permet de détruire l’arme de l’adversaire. Une nouvelle arme réapparaît après un certain temps.
- Zan : Le bouton E permet d’esquiver un coup, mais il est difficile d’avoir un bon timing. Fd+E permet de se placer derrière l’adversaire. Dans les airs, le bouton E permet de bloquer (peut-être dans le style de Last Blade?). En appuyant sur AB, on peut recharger le POW Meter qui se remplit très rapidement. Cependant, on ne demeure pas longtemps en état de rage.
- Ten : Au sol, le bouton E a les mêmes fonctions que dans le mode Zan. AB permet de faire un combo pré-déterminé comme AAA, BBC ou AABBCCC. Ce dernier combo annule pratiquement toutes les attaques adverses. Probablement qu’il est encore possible de faire un enchaînement de 14 coups, mais la combinaison a probablement changée. Lorsque l’un de ces combos est faits, le POW Meter se recharge. En appuyant sur ABC, on active le Rage Explosion (Ikari Baku Hatsu). En appuyant encore sur ABC pendant le Rage Explosion, on réalise une attaque dévastatrice (Issen). La durée du Rage Explosion et la puissance du Issen sont reliés à la quantité d’énergie du Life Meter. Le mode Ten est probablement le plus puissant des six.
- Rei : Le mode Rei est également une belle alternative. Le bouton E a la même fonction que le bouton D dans SS0. En appuyant sur AB, on effectue la méditation (SS0). ABC permet le Rage Explosion et le Issen. En appuyant sur DE, on active le mode ralenti de SS0 (Mu no Kyochi), mais la durée du ralenti est plutôt courte et la gauge est complètement vide au début du combat (comme dans SS0). Pour que le Mu no Kyochi soit efficace, il faut méditer énormément.
- Ken : On retrouve le Hiogi (SDM) et le Mikiri (DM?) dans ce mode. Le Mikiri permet de recharger la gauge pour le Hiogi. Cependant, les différents Hiogi sont étranges et ils ne sont pas tellement pratiques. De plus, la gauge se vide immédiatement après avoir effectué la technique, et cela même si on atteint pas la cible. Malheureusement, le Rage Explosion est absent dans ce mode.
LES DIFFÉRENTES TECHNIQUES ET AUTRES :
- Lors de l’intro, on peut voir des images de tous les SS en partant du premier jusqu’au zero. Mais il n’y a absolument rien sur SS64 et SS64II, ce qui indique que Shiki, Asura, Henma et Morosumi ne seront pas de ce nouvel opus.
- Lorsqu’on fait un Issen, le fond d’écran tourne au blanc et les persos deviennent ombragés.
- Il semble que le sang et les fatalités ont disparus.
- Les projections normales font plus de dommages que les projections spéciales (special moves).
- On retrouve des dialogues avant chaque combat comme dans SS0 (version jap).
- Le Hyper Slash (on retrouve dans l’ordre Weak Slash, Strong Slash et Hyper Slash) est doté du Hyper Armor, mais il sort beaucoup plus lentement que le Strong Slash.
- Les voix de tous les persos sont changées. La voix de Yumeji est également différente, mais elle est faite par la même personne. Il semble que Galford, Mina et Basara ont des voix plutôt étranges et ennuyantes.
LES PERSONNAGES :
- Tous les persos de SS0 et SS0S sont de retour. Gaoh et Amakusa seraient également présent, et ce même si on ne pouvait les utiliser comme perso jouable lors de ce beta test.
- Wan Fu, Cafeine Nicotine et Gen An sont également de retour dans l’action.
- Il y a trois nouveaux persos : le soldat de la garde royale britannique Andrew, l’automate Ochamaru et le gros Sugoroku.
- Nicotine provient directement de SS2 (les mêmes techniques et les mêmes sprites).
- Il possède une nouvelle technique où il crée un double de lui-même qui avance et attaque avec un overhead à trois reprises. Il est possible de déplacer Nicotine juste avant que le deuxième coup touche la cible.
- L’exorcism Charm Slice (Shikigami En), l’oiseau électrique, peut être lancé dans trois angles de vol différent tout dépendamment du bouton utilisé.
- Lors de son SDM, il redevient jeune et attaque avec un Issen.
- Gen An est de retour (ENFIN!). Il est pratiquement identique à la version SS2.
- Son Strong Slash est plus rapide.
- Le Slaughter House Tumble (Nikuten Tsuki) sort plutôt rapidement et il n’y a pas de temps mort, mais le hitbox est plutôt court et petit et ce coup fait beaucoup moins de dommage qu’auparavant.
- Il se déplace plutôt lentement en marchant, mais il court très vite ce qui le rend dangereux.
- Karakuri Ochamaru, l’automate, sort d’une boîte juste avant le combat.
- Il possède une technique où il porte un masque de lion et fonce vers l’adversaire.
- Lors de l’une de ses projections, il transforme l’adversaire en poupée qu’il fait danser. Cette projection fait environ 35% de dommage.
- Lorsqu’il saute, une roue tombe sur le sol, mais en appuyant sur D tout en sautant, cela permet d’attaquer avec cette roue.
- Il saute plutôt lentement, mais la plupart de ses attaques aériennes atteint la cible à plusieurs reprises.
- Sugoroku ressemble à un sumo (en plus petit) et il porte un gros canon. Il peut également faire appel à certains éléments, comme Akari fait appel à des démons dans Last Blade.
- Il possède une technique, Karuta !, qui fait en sorte que son épouse recharge son canon qui devient rouge. Parfois, c’est sa fille, Okoma, qui va charger l’arme. Si on déplace Sugoroku tout de suite après la avoir effectuer la motion, Karuta ou Okoma ne pourra charger le canon.
- Lorsque le canon est chargé, vous pouvez utilisez la technique Matsuribaya Shiko Hanabi – Edo no Hana. C’est une projection plutôt intéressante. Sugoroku va placer l’adversaire dans le canon et il le propulsera de l’autre côté de l’écran, agrémenté de joyeux feux d’artifices. D’autres techniques peuvent également être pratiquées si l’arme est chargée, mais elle explosera après un certain temps si elle n’est pas utilisée, ce qui fera en sorte que Sugoroku échappera son joujou.
- Mizuki (avec les sprites de SS0S) est un peu différente. Son coup lorsqu’elle utilise ses griffes a été changé. L’adversaire doit être beaucoup plus près pour que sa projection soit efficace, et il est possible de le frapper à l’aide d’un Strong Slash tout de suite après le Weapon Destroyer.
- Tam Tam peut projeter son arme (animation du Paguna Paguna).
- Kazuki doit être plus près de l’adversaire pour l’atteindre avec le Da Baku Satsu.
- Rimururu peut utiliser son Rupushu Kamui Emushi Nishi comme attaque spéciale et non plus comme Sword Destroyer.
- Galford possède une nouvelle technique, une arche de feu (au lieu du Plasma Break).
- Les attaques de Poppy font beaucoup de dommages.
- Ces attaques faibles sont plutôt puissantes.
- Le Double Mega Strike Head sort plus rapidement et est invincible.
- Yumeji ne peut plus se transformer.
- Son Tsubame Kaeshi est identique à la technique d’Ukyo dans SS2, mais elle sort un peu plus lentement.
- Zankuro possède une nouvelle animation pour un slash accroupi. On lui a également donné deux nouvelles techniques.
- Gaoh est aussi de retour. La technique Imi Kagura va moins loin que dans SS0S, mais on peut effectuer un enchaînement avec une nouvelle technique par la suite.
- Le Ibushi Miyame peut maintenant frapper l’adversaire et faire des dommages.
- Rasetsumaru est pratiquement identique. Cependant, il est plus difficile de frapper l’adversaire lorsqu’il est coincé dans un Shippu Retsu Zan.
- Enja a une nouvelle technique à son arsenal : une version plus puissante du Rikudou Rekka : Tendou. L’ancienne version ne fait plus que 40% de dommage.
- Rera n’est plus aussi efficace lorsqu’elle monte son loup. Les attaques sont plutôt faibles. Par contre, lorsqu’elle n’est pas sur son loup, elle est très forte. Lorsqu’elle charge l’adversaire, le Hyper Slash fait beaucoup de dommage. Et la technique Enbu Kine Shikite est plutôt pratique, et ce même si elle ne fait pas de dommage.
Pour terminer, il semble qu’il reste encore de la place pour 4 autres personnages (en plus de Gaoh et d’Amakusa). Selon plusieurs personnes, les places disponibles seraient données à Earthquake, Cham Cham, Seiger et Kuroko, où peut-être bien à d’autres nouveaux persos.
La sortie de SS0 et SS0S m'avait laissé plutôt froid, mais ce nouvel épisode m'emballe vraiment.
LES 6 MODES DE JEUX (GROOVES) :
- Shin : Le bouton E a la même fonction que le bouton D dans SS0. Il est utilisé pour faire les mêmes techniques que dans SS0, sauf FD+D (petit saut). On retrouve également le Weapon Destroyer, mais cette technique ne sert pas vraiment parce que Hikyaku en rapporte immédiatement une nouvelle, à moins de faire en sorte qu’il prenne son temps avant d’apporter une nouvelle arme. Et dans ce mode, il n’y a pas de Rage Explosion.
- Ikari : Le perso fige momentanément lorsque la gauge au bas de l’écran (POW Meter) est pleine (comme dans le premier SS). Par contre, cette gauge se remplie très lentement. Le Weapon Destroyer (Bukito Bashi) permet de détruire l’arme de l’adversaire. Une nouvelle arme réapparaît après un certain temps.
- Zan : Le bouton E permet d’esquiver un coup, mais il est difficile d’avoir un bon timing. Fd+E permet de se placer derrière l’adversaire. Dans les airs, le bouton E permet de bloquer (peut-être dans le style de Last Blade?). En appuyant sur AB, on peut recharger le POW Meter qui se remplit très rapidement. Cependant, on ne demeure pas longtemps en état de rage.
- Ten : Au sol, le bouton E a les mêmes fonctions que dans le mode Zan. AB permet de faire un combo pré-déterminé comme AAA, BBC ou AABBCCC. Ce dernier combo annule pratiquement toutes les attaques adverses. Probablement qu’il est encore possible de faire un enchaînement de 14 coups, mais la combinaison a probablement changée. Lorsque l’un de ces combos est faits, le POW Meter se recharge. En appuyant sur ABC, on active le Rage Explosion (Ikari Baku Hatsu). En appuyant encore sur ABC pendant le Rage Explosion, on réalise une attaque dévastatrice (Issen). La durée du Rage Explosion et la puissance du Issen sont reliés à la quantité d’énergie du Life Meter. Le mode Ten est probablement le plus puissant des six.
- Rei : Le mode Rei est également une belle alternative. Le bouton E a la même fonction que le bouton D dans SS0. En appuyant sur AB, on effectue la méditation (SS0). ABC permet le Rage Explosion et le Issen. En appuyant sur DE, on active le mode ralenti de SS0 (Mu no Kyochi), mais la durée du ralenti est plutôt courte et la gauge est complètement vide au début du combat (comme dans SS0). Pour que le Mu no Kyochi soit efficace, il faut méditer énormément.
- Ken : On retrouve le Hiogi (SDM) et le Mikiri (DM?) dans ce mode. Le Mikiri permet de recharger la gauge pour le Hiogi. Cependant, les différents Hiogi sont étranges et ils ne sont pas tellement pratiques. De plus, la gauge se vide immédiatement après avoir effectué la technique, et cela même si on atteint pas la cible. Malheureusement, le Rage Explosion est absent dans ce mode.
LES DIFFÉRENTES TECHNIQUES ET AUTRES :
- Lors de l’intro, on peut voir des images de tous les SS en partant du premier jusqu’au zero. Mais il n’y a absolument rien sur SS64 et SS64II, ce qui indique que Shiki, Asura, Henma et Morosumi ne seront pas de ce nouvel opus.
- Lorsqu’on fait un Issen, le fond d’écran tourne au blanc et les persos deviennent ombragés.
- Il semble que le sang et les fatalités ont disparus.
- Les projections normales font plus de dommages que les projections spéciales (special moves).
- On retrouve des dialogues avant chaque combat comme dans SS0 (version jap).
- Le Hyper Slash (on retrouve dans l’ordre Weak Slash, Strong Slash et Hyper Slash) est doté du Hyper Armor, mais il sort beaucoup plus lentement que le Strong Slash.
- Les voix de tous les persos sont changées. La voix de Yumeji est également différente, mais elle est faite par la même personne. Il semble que Galford, Mina et Basara ont des voix plutôt étranges et ennuyantes.
LES PERSONNAGES :
- Tous les persos de SS0 et SS0S sont de retour. Gaoh et Amakusa seraient également présent, et ce même si on ne pouvait les utiliser comme perso jouable lors de ce beta test.
- Wan Fu, Cafeine Nicotine et Gen An sont également de retour dans l’action.
- Il y a trois nouveaux persos : le soldat de la garde royale britannique Andrew, l’automate Ochamaru et le gros Sugoroku.
- Nicotine provient directement de SS2 (les mêmes techniques et les mêmes sprites).
- Il possède une nouvelle technique où il crée un double de lui-même qui avance et attaque avec un overhead à trois reprises. Il est possible de déplacer Nicotine juste avant que le deuxième coup touche la cible.
- L’exorcism Charm Slice (Shikigami En), l’oiseau électrique, peut être lancé dans trois angles de vol différent tout dépendamment du bouton utilisé.
- Lors de son SDM, il redevient jeune et attaque avec un Issen.
- Gen An est de retour (ENFIN!). Il est pratiquement identique à la version SS2.
- Son Strong Slash est plus rapide.
- Le Slaughter House Tumble (Nikuten Tsuki) sort plutôt rapidement et il n’y a pas de temps mort, mais le hitbox est plutôt court et petit et ce coup fait beaucoup moins de dommage qu’auparavant.
- Il se déplace plutôt lentement en marchant, mais il court très vite ce qui le rend dangereux.
- Karakuri Ochamaru, l’automate, sort d’une boîte juste avant le combat.
- Il possède une technique où il porte un masque de lion et fonce vers l’adversaire.
- Lors de l’une de ses projections, il transforme l’adversaire en poupée qu’il fait danser. Cette projection fait environ 35% de dommage.
- Lorsqu’il saute, une roue tombe sur le sol, mais en appuyant sur D tout en sautant, cela permet d’attaquer avec cette roue.
- Il saute plutôt lentement, mais la plupart de ses attaques aériennes atteint la cible à plusieurs reprises.
- Sugoroku ressemble à un sumo (en plus petit) et il porte un gros canon. Il peut également faire appel à certains éléments, comme Akari fait appel à des démons dans Last Blade.
- Il possède une technique, Karuta !, qui fait en sorte que son épouse recharge son canon qui devient rouge. Parfois, c’est sa fille, Okoma, qui va charger l’arme. Si on déplace Sugoroku tout de suite après la avoir effectuer la motion, Karuta ou Okoma ne pourra charger le canon.
- Lorsque le canon est chargé, vous pouvez utilisez la technique Matsuribaya Shiko Hanabi – Edo no Hana. C’est une projection plutôt intéressante. Sugoroku va placer l’adversaire dans le canon et il le propulsera de l’autre côté de l’écran, agrémenté de joyeux feux d’artifices. D’autres techniques peuvent également être pratiquées si l’arme est chargée, mais elle explosera après un certain temps si elle n’est pas utilisée, ce qui fera en sorte que Sugoroku échappera son joujou.
- Mizuki (avec les sprites de SS0S) est un peu différente. Son coup lorsqu’elle utilise ses griffes a été changé. L’adversaire doit être beaucoup plus près pour que sa projection soit efficace, et il est possible de le frapper à l’aide d’un Strong Slash tout de suite après le Weapon Destroyer.
- Tam Tam peut projeter son arme (animation du Paguna Paguna).
- Kazuki doit être plus près de l’adversaire pour l’atteindre avec le Da Baku Satsu.
- Rimururu peut utiliser son Rupushu Kamui Emushi Nishi comme attaque spéciale et non plus comme Sword Destroyer.
- Galford possède une nouvelle technique, une arche de feu (au lieu du Plasma Break).
- Les attaques de Poppy font beaucoup de dommages.
- Ces attaques faibles sont plutôt puissantes.
- Le Double Mega Strike Head sort plus rapidement et est invincible.
- Yumeji ne peut plus se transformer.
- Son Tsubame Kaeshi est identique à la technique d’Ukyo dans SS2, mais elle sort un peu plus lentement.
- Zankuro possède une nouvelle animation pour un slash accroupi. On lui a également donné deux nouvelles techniques.
- Gaoh est aussi de retour. La technique Imi Kagura va moins loin que dans SS0S, mais on peut effectuer un enchaînement avec une nouvelle technique par la suite.
- Le Ibushi Miyame peut maintenant frapper l’adversaire et faire des dommages.
- Rasetsumaru est pratiquement identique. Cependant, il est plus difficile de frapper l’adversaire lorsqu’il est coincé dans un Shippu Retsu Zan.
- Enja a une nouvelle technique à son arsenal : une version plus puissante du Rikudou Rekka : Tendou. L’ancienne version ne fait plus que 40% de dommage.
- Rera n’est plus aussi efficace lorsqu’elle monte son loup. Les attaques sont plutôt faibles. Par contre, lorsqu’elle n’est pas sur son loup, elle est très forte. Lorsqu’elle charge l’adversaire, le Hyper Slash fait beaucoup de dommage. Et la technique Enbu Kine Shikite est plutôt pratique, et ce même si elle ne fait pas de dommage.
Pour terminer, il semble qu’il reste encore de la place pour 4 autres personnages (en plus de Gaoh et d’Amakusa). Selon plusieurs personnes, les places disponibles seraient données à Earthquake, Cham Cham, Seiger et Kuroko, où peut-être bien à d’autres nouveaux persos.
La sortie de SS0 et SS0S m'avait laissé plutôt froid, mais ce nouvel épisode m'emballe vraiment.

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- Sans Rankune?
- Messages : 3289
- Inscription : 04 janv. 2004, 14:07
Je sais pas si sa a été deja posté mais voial les scan de l'arcadia:
http://www.cyberfanatix.com/datas/users/3-sstk1.jpg
http://www.cyberfanatix.com/datas/users/3-sstk2.jpg
http://www.cyberfanatix.com/datas/users/3-sstk3.jpg
http://www.cyberfanatix.com/datas/users/3-sstk4.jpg
Voila, voila...Et comme je l'avait dit, rien sur KOF 11 se mois ci.....
http://www.cyberfanatix.com/datas/users/3-sstk1.jpg
http://www.cyberfanatix.com/datas/users/3-sstk2.jpg
http://www.cyberfanatix.com/datas/users/3-sstk3.jpg
http://www.cyberfanatix.com/datas/users/3-sstk4.jpg
Voila, voila...Et comme je l'avait dit, rien sur KOF 11 se mois ci.....
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- HBK is god
- Messages : 41579
- Inscription : 03 janv. 2004, 03:24
- Localisation : Toulouse
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- HBK is god
- Messages : 41579
- Inscription : 03 janv. 2004, 03:24
- Localisation : Toulouse
Rain le newseur de la mort a mis la main sur de la video 
http://www.neogamez.net/steven/exime/ex ... ow_res.wmv
http://www.neogamez.net/steven/exime/ex ... _hi_res.rm
J'ai dl les videos donc si jamais vous faites peter lmeur compte on pourra tjs les hoster
http://www.neogamez.net/foro/showthread ... 9#post2649
Bon y'a un peu de tout, ss6, ngbc... c ki le payday ki a dis ke les sites espingouins puaient ?

http://www.neogamez.net/steven/exime/ex ... ow_res.wmv
http://www.neogamez.net/steven/exime/ex ... _hi_res.rm
J'ai dl les videos donc si jamais vous faites peter lmeur compte on pourra tjs les hoster

http://www.neogamez.net/foro/showthread ... 9#post2649
Bon y'a un peu de tout, ss6, ngbc... c ki le payday ki a dis ke les sites espingouins puaient ?




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- stick d'argent
- Messages : 753
- Inscription : 01 juin 2005, 12:55
merci bien pour cette video !
ça va pas etre facile pour moi d'attendre ce Samurai Spirits, j'en trépigne d'impatience
j'avais pas encore vu le NGBC en mouvement, ça va quand meme ils ont pas chomé pour les sprites, l'animation ... euh par contre ils ont fait quoi avec le stance de Robert ? ça devient n'importe quoi
ça va pas etre facile pour moi d'attendre ce Samurai Spirits, j'en trépigne d'impatience

j'avais pas encore vu le NGBC en mouvement, ça va quand meme ils ont pas chomé pour les sprites, l'animation ... euh par contre ils ont fait quoi avec le stance de Robert ? ça devient n'importe quoi

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- troll mangeur de kevins
- Messages : 1534
- Inscription : 27 déc. 2004, 02:49
- Localisation : 3eme realité à gauche
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- HBK is god
- Messages : 41579
- Inscription : 03 janv. 2004, 03:24
- Localisation : Toulouse


http://www.neo-arcadia.com/News/voir_news.php?id_news=1



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- stick de rhodium
- Messages : 3302
- Inscription : 05 oct. 2004, 23:48
- Localisation : L'un des bastions de la civilisation moderne
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- stick de plomb
- Messages : 76
- Inscription : 19 juin 2005, 21:56
- Localisation : Perdu entre deux montagnes en Savoie...
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- l'homme qui murmurait à l'oreille d'SNKP
- Messages : 4114
- Inscription : 21 mars 2005, 13:14
- Localisation : Alors la, bonne question les enfants...
Poppy, elle s'appelle Poppy, et non elle n'est pas dans la liste.....Zemanwhosaysnee a écrit :KEUWA ?!si on compte pas Kuroko![]()
y'a pas kuroko !!
y'aura meme le huskie de galford ?
Mise a jour du larouse 2010:
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....
-
- stick de rhodium
- Messages : 3302
- Inscription : 05 oct. 2004, 23:48
- Localisation : L'un des bastions de la civilisation moderne
-
- stick de plomb
- Messages : 76
- Inscription : 19 juin 2005, 21:56
- Localisation : Perdu entre deux montagnes en Savoie...
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- l'inspecteur Deric incognito
- Messages : 349
- Inscription : 09 mars 2005, 13:36
- Localisation : Vitry ou Sevran ca d?pend des jours
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- Sans Rankune?
- Messages : 3289
- Inscription : 04 janv. 2004, 14:07
Faut que tu m'explique le rapport entre des videos de Melty Blood AC et SS tenkaichi pouetpouet la.R O C K a écrit :http://www.globetown.net/~yukinose/muvi.htm


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- sort
- Messages : 1299
- Inscription : 03 janv. 2004, 03:25
- Localisation : Paris
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- l'inspecteur Deric incognito
- Messages : 349
- Inscription : 09 mars 2005, 13:36
- Localisation : Vitry ou Sevran ca d?pend des jours
Voila, j'ai l'impression que le loketest de SSTK est passé complètement inapercu ici!
Ktallguy (le meme que pour NGBC) est aussi allé au loketest, et donne ses impressions.
KTallGuy's impressions from the latest beta test:
quote:
The test in Akihabara was f*cking great. Let’s start with initial impressions.
First off, I walked in and there was a big TV screen in the game center. Under that screen was a huge sign, saying 撮影禁止(NO PICTURES). Sorry guys, I really wanted to take some footage.
The first thing that I noticed were the backgrounds to the stages. They are bright and colorful, and have lots of animation. Nejibako's backgrounds are also nice, and very detailed, but SupiTenka is maybe a little more eye catching. I can distinctly remember what some of the stages look like: there's one in a kind of native town, one that's in America, a Texas like town (maybe Earthquake's stage?), one is in New England and features American looking monuments, and of course you have your very Japanese looking ones. There's even one that takes place on a raft, with nice looking water. There is always a judge present, and he basically does everything the judge in SS2 did, like throwing confetti and holding his flags up and whatnot. I'm glad the judge is back. If you activate the items, there's also a guy that runs behind in the background and throws them into play.
The graphics are really nice. I think Imoya is really putting a lot of effort into this game, even more than Nejibako (although I think Nejibako looks good). The sprites are 90% good and 10% so-so. Some of the sprites could use a little work, IMO. Earthquake needs work.... but overall the game looks really good. All of the special effects (hit effects, fireballs, etc) look nice, even nicer than Nejibako in some situations. Menus are sharp. Character art is beautiful! It looks so nice! Maybe it's not as stylized as SS0S, but it really fits the games light-hearted feel. This game feels quite lighthearted compared to the darker Nejibako, I think. The character that wins has a nice, large picture of them emblazed on the screen at the end, and Hanzo’s picture looks sweet! Haha, my favorite character is Hanzo… so.
I'll talk about the system a little bit now. This system is much much much more complicated than Nejibako, because of the 'Spirit Select', where you can pick one out of 6 spirits that change the way you play. So I don't know too much, but I'll say what I noticed. I also am looking at some Japanese sites to clarify/confirm what I saw. When you see (?) that means I’m making an assumption based on what I saw but I’m not too sure…
For every spirit, a few things are the same. You always will have a life bar, a sword meter, and a power gauge (used for super attacks).
Buttons are layed out like this.
①②③ 1 2 3
④ ⑤ 4 5
Depending on the spirit you choose, stuff will work a little differently, but they all seem to have these commands in common.
1 - a weak slash
2 - b medium slash
3 - c hard slash
4 - d kick
5 - e 'special' button
AD - Pick up item off the ground. (Includes items thrown from the background and your weapon if you drop it. You can pick up bombs and throw them at your enemy!)
BC - Throw (guard crusher)
E - Depends on the spirit chosen.
I'll try to explain the 'spirits' now...
怒 - Ikari(Rage) Spirit - Brute strength. Your sword meter is very huge. However you seem to drain it faster when you attack. This might appeal to fans of the old old school SS, because it's all about good timing and killing in 2-3 hits. This mode has none of the evasive properties of the other modes, save for one attack. By hitting AB, a blue spark will appear on your weapon for an instant, and then you will do a huge slash that drains your entire sword bar. If the enemy is attacking and you time that blue spark with their attack, you will attack through their attack (I think you might still take damage though). The attack's strength depends on the character, obviously, but I saw anywhere from 1/2 life to 2/5th life. You get power bar by blocking hits and getting hit. Simple system, it seems like you have to play much slower than the other systems. When your bar is full it starts to drain quite fast and you have a limited time to do a super. You also get stronger. One thing interesting to note, when you're knocked down your bar doesn't drain at all; it only drains when you have complete control of your character (this applied to all 'spirits'). Super move is quarter circle forward AB.
真 - Shin(Truth) Spirit
In this mode you have dodging that is similar to Samurai Spirits Zero Special, but you cannot jump forward. All of this is done with the E button, and is virtually identical to the commands in Zero Special. E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. The super move, done by a half circle forward and AB, will break the opponent's weapon (while in other modes the weapon is just knocked out of their hands). They cannot recover it immediately, but after a set period of time it is thrown back into play where the other player has a chance to pick it up again. This mode wasn't picked often and I am not sure about details. I'm trying to find Japanese forums explaining more in detail, if anyone knows a site give me a link.
斬 - Kiri (Killing) Spirit
This spirit is a little different. Pressing E will allow you to dodge into the background, similar to the S groove in CapSNK2. Forward and E allows you to swing around to the back of your opponent, ala SS3. It looks like a pretty safe move, but I’m sure you can be thrown out of it. You can also guard in mid-air by pressing E in mid-air (crazy!). The gauge drains very quickly when filled, but you can continue doing super moves until it runs out. In this mode, you can also charge your bar yourself by holding AB, it seems. Interesting system. Certain characters can charge their bar very fast, others slower (?), for example Enja filled his in less than 3 seconds ^_^ Super move is quarter circle forward AB. I believe that in this mode, when your bar fills completely, you automatically stand still, do a small taunt, during which you cannot be hit at all (attacks pass right through you), after which your bar starts to drain. I can’t remember if it was this particular one though.
天 – Ten (Heaven) Spirit
This is the combo heavy spirit, taking elements from Samurai Spirits 4. It has the same dodging system as the Kiri Spirit, it seems. Pressing AB does the combo slash from SS4. You can chain it in different ways. Some ways knock down the opponent, other ways allow you to attach special moves to the end. There is a lot of freedom but it is essentially a ‘dial a combo’ system (that doesn’t make it boring to watch though…the harder links look quite difficult to do). The reach depends on the character, and some characters have more reach than others, but the AB slash is relatively fast. You must hit the opponent to do the combo, i.e. they can’t block. Pressing ABC allows you to do a rage explosion, which knocks the enemy back. It seems like it can interrupt anything. The character looks like they are being shocked with red lightning and the other character is slightly pushed back. The timer stops while in Rage mode, and your power bar slowly clicks down. ABC again gives you Issen(a dashing, one hit attack), which can be comboed, is fast, and does a lot of damage! It’s also very stylish. Once Issen is used once, your bar becomes gray and cannot be filled again. Super move is (still) quarter circle forward AB. When the gauge is filled, it drains much slower than the Rage or Killing Spirits, but also it depends on the character.
零 – Rei (Zero) Spirit
Basically exactly the same as SSZeroSpecial’s system. Exactly the same dodging system. In SS0 dodging, forward + E is a forward hop avoiding attacks, E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. Meditation is done with AB. Seems similar to SS0, where different characters gain more bar through meditation. Rage explosion works like the Heaven Spirit, with the same animation, same input (ABC), but unlike Heaven mode, you can use it in the next stage again. Time stops here as well. I don’t know what you can do after Rage explosion. I believe with the Zero spirit you can also do the weapon parry. It leaves the opponent VERY open. When your disarmed and do it, the opponent is also disarmed. Very cool looking now… I don’t know if the command changed. The slow motion mode is back and everything turns black and white except for the player who activated it. This mode is activated with DE, and while in it, ABC is Issen. You can only use Issen once before your bar is useless, I believe.
剣 – Ken (Sword) Spirit
This mode is very different, with a parry like system. Down + E dodges high attacks, back and E low attacks, and I think just pressing E will dodge jumping attacks (?). When you make a successful dodge, the whole background turns black and white for a half second (don’t worry, it looks cool) and there is a hit effect, and it feels very similar to a parry from SF3. Also, there is another super bar superimposed over your life bar that rises. When that bar starts flashing, you can do a new type of super move called秘奥義 the ‘Secret of Justice’. This move is like a secondary super move for every character and it does a lot of damage, but you have to parry a lot in order to do it. There is also a thing called Perfect Guard(完全ガード)which can parry super moves and other huge attacks completely, but I have a feeling that it takes that new super bar to use it… the Perfect Guard uses AB to activate it. I have no idea how it works, but I think I saw it once.
The regular power gauge rises as you attack—in other modes it rises as you take damage only (?), and of course you have your regular super move. Oh also, when your bar fills in this mode it doesn’t count down at all, it just stays full.
Dang, that’s a lot of system. I hope they can balance it!
I’ll talk about the characters I can remember clearly just a bit… there are too many to talk about all of them. Like over 40. A lot of them went unused.
Hanzo – his art is bad ass. His strong command throw looks sick, as he flies up in the air really fast, and comes down at a high speed. Does nice damage, but he has a small delay after he lands where he fixes his scarf, or something (prevent rushdown?). His teleports are all intact but the positioning changed for the better, you are in a better position to use a follow up attack, it seems. I used him once and I enjoyed it very much.
Cham-Cham – Sprite and sounds were updated. Looks nice, all the old moves are intact. Very cute and picked quite a bit, second only to…
Inoha – Holy crap, the ultimate fanservice character. Her super is a throw, when it connects a huge paper screen drops down, she strips her clothes off and slashes you a bunch of times, leans back with her boobs in the air like she’s praying on the ground, and slashes you again before it ends. Has two hook sword looking things, almost like Talim from Soul Calibur. Although very fanservicy, also seems like a deep character, with air and ground fireballs (they look like little paper airplanes) that move kind of slow but can be aimed in different directions. She also has a spinning attack in the air like May from GGXX (guruguru attack!). I think 1 out of 2 people in the game center lining up to play picked her. Her artwork is 1/3 her face and 2/3 cleavage. I can’t emphasize enough how fanservicy this character is.
Robot Guy – Cool! Uses buzzsaws, has a throw where the opponent becomes part of a chibi puppet show. Is really slow in mid-air but there is a small platform on wheels that launches him into the air. This platform can spin and attack while he is in the air, so it’s an interesting mix-up. Looks very powerful in the right hands.
Enja – People were trying to pull off his death combo but no one could get it right. I wanted to see the damage…
Charlotte – Looks very strong. Has a rose taunt, where she throws a rose in the air that is similar to Dudley in SF3. I think it’s a little unbalanced because you can only block it high, and your opponent can then sweep you and repeat. If you block low then he can combo you when the rose hits. I hope that they fix it. Overall she looks strong. Can combo her throw move.
Big guy with the Cannon – Sprite looks a little eh, but it gets the job done. Can scoop the opponent into his cannon and fire them out. Can also fly on his cannon like it’s a rocket. Many people were using him. Combos looked pretty strong. I didn’t see the firing move that takes a long time to prepare. The best part about him is that when he wins, his daughter jumps in and says Papa Kakooiii!! (You’re so cool dad!) It’s cute.
Nicotine – One person was using him. Has a nice combo where after linking his little shadow combo he can pull you in with his cane. Other than that I don’t know. Sprite looks fine.
Seiger – Seiger!! He was very cool. His big arm/shooting attack does 12 hits all the way across the screen but has super lag after it’s complete. Has a combo where he hits you in the air, catches you and does a backbreaker. After breaking your back he laughs for a second. It elicited laughs from the entire audience, which is impressive in Japan. Sprite is huge and very well done.
Guy with the Beads – His throw still does a lot of damage. Almost half life.
Kusarigedo – They changed his voice. He really sounds like he’s throwing up when he does his vomit move now. I saw him killing a lot of people. No run, but kind of forms a ball and hops forward instead when you dash. His throw still does about half life.
Kazami – has a new attack like Liu Kang from Mortal Kombat, where he jumps on you and kicks you a bunch of times. It looks cool,
Mina – Used her once. Gone are her charge moves. They are replaced with half circle moves. Weak slash fires a barrage forward, strong slash fires after an automatic jump in the air. Her ‘hop over the enemy’s head, fire an arrow’ move is nerfed considerably, she can’t jump very far at all, only right next to the enemy. She has new ways to use the arrows you shoot into the sky but I died before figuring it out…
Guy with the big Mallet – He can heal himself just like in SS0 but not for that much. Seems strong in the right hands. Helpers are strong but maybe he himself isn’t. He can use the gun as a regular move and even combo it, but it doesn’t do that much damage.
Andrew – Guy with the rifle. He’s kind of hmm… not as bad looking as I expected but not that great of a design. I really don’t know how he plays but he didn’t look so bad.
Mizuki – Her moves are changed around a lot. She seems faster, but more vulnerable with the ‘demon flying out of her skirt’ move not blocking the enemy for very long.
Rimururu – Seems very strong, and has nice links to her super ice attacks.
Nakoruru – I almost wish they used the new Nejibako sprite, but she still looks fine.
Gaoh – Seems harder to use and link stuff than in SS0S, but overall still strong enough.
Ukyo – Has a new move that looks like Moriya and Yamazaki’s whipping move. Long lag at the end. Looks badass how he sheaths his sword at the end of the move differently.
Ukyo female clone – Saw someone winning big time with her. Has the air fireball and a version of Ukyo’s new whipping move that hits differently, but looks no less cooler.
FYI: "Robot guy" is Ochamaru, "guy with the cannon" is Souroku, "guy with the beads" is Gaira, "guy with the mallet" is Sankuro I think, and "Ukyo female clone" is Yumeji.
Source:
http://dynamic.gamespy.com/~orochinagi/ ... c&start=15
Ktallguy (le meme que pour NGBC) est aussi allé au loketest, et donne ses impressions.
KTallGuy's impressions from the latest beta test:
quote:
The test in Akihabara was f*cking great. Let’s start with initial impressions.
First off, I walked in and there was a big TV screen in the game center. Under that screen was a huge sign, saying 撮影禁止(NO PICTURES). Sorry guys, I really wanted to take some footage.
The first thing that I noticed were the backgrounds to the stages. They are bright and colorful, and have lots of animation. Nejibako's backgrounds are also nice, and very detailed, but SupiTenka is maybe a little more eye catching. I can distinctly remember what some of the stages look like: there's one in a kind of native town, one that's in America, a Texas like town (maybe Earthquake's stage?), one is in New England and features American looking monuments, and of course you have your very Japanese looking ones. There's even one that takes place on a raft, with nice looking water. There is always a judge present, and he basically does everything the judge in SS2 did, like throwing confetti and holding his flags up and whatnot. I'm glad the judge is back. If you activate the items, there's also a guy that runs behind in the background and throws them into play.
The graphics are really nice. I think Imoya is really putting a lot of effort into this game, even more than Nejibako (although I think Nejibako looks good). The sprites are 90% good and 10% so-so. Some of the sprites could use a little work, IMO. Earthquake needs work.... but overall the game looks really good. All of the special effects (hit effects, fireballs, etc) look nice, even nicer than Nejibako in some situations. Menus are sharp. Character art is beautiful! It looks so nice! Maybe it's not as stylized as SS0S, but it really fits the games light-hearted feel. This game feels quite lighthearted compared to the darker Nejibako, I think. The character that wins has a nice, large picture of them emblazed on the screen at the end, and Hanzo’s picture looks sweet! Haha, my favorite character is Hanzo… so.
I'll talk about the system a little bit now. This system is much much much more complicated than Nejibako, because of the 'Spirit Select', where you can pick one out of 6 spirits that change the way you play. So I don't know too much, but I'll say what I noticed. I also am looking at some Japanese sites to clarify/confirm what I saw. When you see (?) that means I’m making an assumption based on what I saw but I’m not too sure…
For every spirit, a few things are the same. You always will have a life bar, a sword meter, and a power gauge (used for super attacks).
Buttons are layed out like this.
①②③ 1 2 3
④ ⑤ 4 5
Depending on the spirit you choose, stuff will work a little differently, but they all seem to have these commands in common.
1 - a weak slash
2 - b medium slash
3 - c hard slash
4 - d kick
5 - e 'special' button
AD - Pick up item off the ground. (Includes items thrown from the background and your weapon if you drop it. You can pick up bombs and throw them at your enemy!)
BC - Throw (guard crusher)
E - Depends on the spirit chosen.
I'll try to explain the 'spirits' now...
怒 - Ikari(Rage) Spirit - Brute strength. Your sword meter is very huge. However you seem to drain it faster when you attack. This might appeal to fans of the old old school SS, because it's all about good timing and killing in 2-3 hits. This mode has none of the evasive properties of the other modes, save for one attack. By hitting AB, a blue spark will appear on your weapon for an instant, and then you will do a huge slash that drains your entire sword bar. If the enemy is attacking and you time that blue spark with their attack, you will attack through their attack (I think you might still take damage though). The attack's strength depends on the character, obviously, but I saw anywhere from 1/2 life to 2/5th life. You get power bar by blocking hits and getting hit. Simple system, it seems like you have to play much slower than the other systems. When your bar is full it starts to drain quite fast and you have a limited time to do a super. You also get stronger. One thing interesting to note, when you're knocked down your bar doesn't drain at all; it only drains when you have complete control of your character (this applied to all 'spirits'). Super move is quarter circle forward AB.
真 - Shin(Truth) Spirit
In this mode you have dodging that is similar to Samurai Spirits Zero Special, but you cannot jump forward. All of this is done with the E button, and is virtually identical to the commands in Zero Special. E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. The super move, done by a half circle forward and AB, will break the opponent's weapon (while in other modes the weapon is just knocked out of their hands). They cannot recover it immediately, but after a set period of time it is thrown back into play where the other player has a chance to pick it up again. This mode wasn't picked often and I am not sure about details. I'm trying to find Japanese forums explaining more in detail, if anyone knows a site give me a link.
斬 - Kiri (Killing) Spirit
This spirit is a little different. Pressing E will allow you to dodge into the background, similar to the S groove in CapSNK2. Forward and E allows you to swing around to the back of your opponent, ala SS3. It looks like a pretty safe move, but I’m sure you can be thrown out of it. You can also guard in mid-air by pressing E in mid-air (crazy!). The gauge drains very quickly when filled, but you can continue doing super moves until it runs out. In this mode, you can also charge your bar yourself by holding AB, it seems. Interesting system. Certain characters can charge their bar very fast, others slower (?), for example Enja filled his in less than 3 seconds ^_^ Super move is quarter circle forward AB. I believe that in this mode, when your bar fills completely, you automatically stand still, do a small taunt, during which you cannot be hit at all (attacks pass right through you), after which your bar starts to drain. I can’t remember if it was this particular one though.
天 – Ten (Heaven) Spirit
This is the combo heavy spirit, taking elements from Samurai Spirits 4. It has the same dodging system as the Kiri Spirit, it seems. Pressing AB does the combo slash from SS4. You can chain it in different ways. Some ways knock down the opponent, other ways allow you to attach special moves to the end. There is a lot of freedom but it is essentially a ‘dial a combo’ system (that doesn’t make it boring to watch though…the harder links look quite difficult to do). The reach depends on the character, and some characters have more reach than others, but the AB slash is relatively fast. You must hit the opponent to do the combo, i.e. they can’t block. Pressing ABC allows you to do a rage explosion, which knocks the enemy back. It seems like it can interrupt anything. The character looks like they are being shocked with red lightning and the other character is slightly pushed back. The timer stops while in Rage mode, and your power bar slowly clicks down. ABC again gives you Issen(a dashing, one hit attack), which can be comboed, is fast, and does a lot of damage! It’s also very stylish. Once Issen is used once, your bar becomes gray and cannot be filled again. Super move is (still) quarter circle forward AB. When the gauge is filled, it drains much slower than the Rage or Killing Spirits, but also it depends on the character.
零 – Rei (Zero) Spirit
Basically exactly the same as SSZeroSpecial’s system. Exactly the same dodging system. In SS0 dodging, forward + E is a forward hop avoiding attacks, E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. Meditation is done with AB. Seems similar to SS0, where different characters gain more bar through meditation. Rage explosion works like the Heaven Spirit, with the same animation, same input (ABC), but unlike Heaven mode, you can use it in the next stage again. Time stops here as well. I don’t know what you can do after Rage explosion. I believe with the Zero spirit you can also do the weapon parry. It leaves the opponent VERY open. When your disarmed and do it, the opponent is also disarmed. Very cool looking now… I don’t know if the command changed. The slow motion mode is back and everything turns black and white except for the player who activated it. This mode is activated with DE, and while in it, ABC is Issen. You can only use Issen once before your bar is useless, I believe.
剣 – Ken (Sword) Spirit
This mode is very different, with a parry like system. Down + E dodges high attacks, back and E low attacks, and I think just pressing E will dodge jumping attacks (?). When you make a successful dodge, the whole background turns black and white for a half second (don’t worry, it looks cool) and there is a hit effect, and it feels very similar to a parry from SF3. Also, there is another super bar superimposed over your life bar that rises. When that bar starts flashing, you can do a new type of super move called秘奥義 the ‘Secret of Justice’. This move is like a secondary super move for every character and it does a lot of damage, but you have to parry a lot in order to do it. There is also a thing called Perfect Guard(完全ガード)which can parry super moves and other huge attacks completely, but I have a feeling that it takes that new super bar to use it… the Perfect Guard uses AB to activate it. I have no idea how it works, but I think I saw it once.
The regular power gauge rises as you attack—in other modes it rises as you take damage only (?), and of course you have your regular super move. Oh also, when your bar fills in this mode it doesn’t count down at all, it just stays full.
Dang, that’s a lot of system. I hope they can balance it!
I’ll talk about the characters I can remember clearly just a bit… there are too many to talk about all of them. Like over 40. A lot of them went unused.
Hanzo – his art is bad ass. His strong command throw looks sick, as he flies up in the air really fast, and comes down at a high speed. Does nice damage, but he has a small delay after he lands where he fixes his scarf, or something (prevent rushdown?). His teleports are all intact but the positioning changed for the better, you are in a better position to use a follow up attack, it seems. I used him once and I enjoyed it very much.
Cham-Cham – Sprite and sounds were updated. Looks nice, all the old moves are intact. Very cute and picked quite a bit, second only to…
Inoha – Holy crap, the ultimate fanservice character. Her super is a throw, when it connects a huge paper screen drops down, she strips her clothes off and slashes you a bunch of times, leans back with her boobs in the air like she’s praying on the ground, and slashes you again before it ends. Has two hook sword looking things, almost like Talim from Soul Calibur. Although very fanservicy, also seems like a deep character, with air and ground fireballs (they look like little paper airplanes) that move kind of slow but can be aimed in different directions. She also has a spinning attack in the air like May from GGXX (guruguru attack!). I think 1 out of 2 people in the game center lining up to play picked her. Her artwork is 1/3 her face and 2/3 cleavage. I can’t emphasize enough how fanservicy this character is.
Robot Guy – Cool! Uses buzzsaws, has a throw where the opponent becomes part of a chibi puppet show. Is really slow in mid-air but there is a small platform on wheels that launches him into the air. This platform can spin and attack while he is in the air, so it’s an interesting mix-up. Looks very powerful in the right hands.
Enja – People were trying to pull off his death combo but no one could get it right. I wanted to see the damage…
Charlotte – Looks very strong. Has a rose taunt, where she throws a rose in the air that is similar to Dudley in SF3. I think it’s a little unbalanced because you can only block it high, and your opponent can then sweep you and repeat. If you block low then he can combo you when the rose hits. I hope that they fix it. Overall she looks strong. Can combo her throw move.
Big guy with the Cannon – Sprite looks a little eh, but it gets the job done. Can scoop the opponent into his cannon and fire them out. Can also fly on his cannon like it’s a rocket. Many people were using him. Combos looked pretty strong. I didn’t see the firing move that takes a long time to prepare. The best part about him is that when he wins, his daughter jumps in and says Papa Kakooiii!! (You’re so cool dad!) It’s cute.
Nicotine – One person was using him. Has a nice combo where after linking his little shadow combo he can pull you in with his cane. Other than that I don’t know. Sprite looks fine.
Seiger – Seiger!! He was very cool. His big arm/shooting attack does 12 hits all the way across the screen but has super lag after it’s complete. Has a combo where he hits you in the air, catches you and does a backbreaker. After breaking your back he laughs for a second. It elicited laughs from the entire audience, which is impressive in Japan. Sprite is huge and very well done.
Guy with the Beads – His throw still does a lot of damage. Almost half life.
Kusarigedo – They changed his voice. He really sounds like he’s throwing up when he does his vomit move now. I saw him killing a lot of people. No run, but kind of forms a ball and hops forward instead when you dash. His throw still does about half life.
Kazami – has a new attack like Liu Kang from Mortal Kombat, where he jumps on you and kicks you a bunch of times. It looks cool,
Mina – Used her once. Gone are her charge moves. They are replaced with half circle moves. Weak slash fires a barrage forward, strong slash fires after an automatic jump in the air. Her ‘hop over the enemy’s head, fire an arrow’ move is nerfed considerably, she can’t jump very far at all, only right next to the enemy. She has new ways to use the arrows you shoot into the sky but I died before figuring it out…
Guy with the big Mallet – He can heal himself just like in SS0 but not for that much. Seems strong in the right hands. Helpers are strong but maybe he himself isn’t. He can use the gun as a regular move and even combo it, but it doesn’t do that much damage.
Andrew – Guy with the rifle. He’s kind of hmm… not as bad looking as I expected but not that great of a design. I really don’t know how he plays but he didn’t look so bad.
Mizuki – Her moves are changed around a lot. She seems faster, but more vulnerable with the ‘demon flying out of her skirt’ move not blocking the enemy for very long.
Rimururu – Seems very strong, and has nice links to her super ice attacks.
Nakoruru – I almost wish they used the new Nejibako sprite, but she still looks fine.
Gaoh – Seems harder to use and link stuff than in SS0S, but overall still strong enough.
Ukyo – Has a new move that looks like Moriya and Yamazaki’s whipping move. Long lag at the end. Looks badass how he sheaths his sword at the end of the move differently.
Ukyo female clone – Saw someone winning big time with her. Has the air fireball and a version of Ukyo’s new whipping move that hits differently, but looks no less cooler.
FYI: "Robot guy" is Ochamaru, "guy with the cannon" is Souroku, "guy with the beads" is Gaira, "guy with the mallet" is Sankuro I think, and "Ukyo female clone" is Yumeji.
Source:
http://dynamic.gamespy.com/~orochinagi/ ... c&start=15