Mortal Kombat armagedon !!

Pour parler des jeux d'arcade ou du genre arcade (baston, beat, shoots, puzzle...) sortis ou non en arcade, anciens ou récents, ainsi que de l'actualité arcade.
Message
Auteur
Avatar de l’utilisateur
Shishio
l'homme qui murmurait à l'oreille d'SNKP
Messages : 4114
Inscription : 21 mars 2005, 13:14
Localisation : Alors la, bonne question les enfants...

#51 Message par Shishio »

RainMakeR a écrit :euh je suis pas tellement d'accord. Nivo scenar je trouve que c'est un des rares jeu de baston avec du costaud de ce cote la.

Paske bon sorti du karateka clodo qui s'inscrit pour tester son nivo et tt... la t'as de l'interaction entre plusieurs monde, chacun son histoire et surtout chaque perso a son alignement.

Pas comme sf2 ou autres ou t'as UN grand mechant et que des gentils (ou des faux mechants) la y'a des gentils, des faux gentils, des faux mechant, des nuetres, des brutes snaguinaires et des ordures.

Nan franchement j'aime bien les scenars des mk ;D
Perso je suis pas hyperfan de la serie, et passé le episode 2D je my connais presque pas.
Mais si MK a des Kalité c'est Ke sont scenar est effeKtivement pas mal. Pon sa Kasse pas 3 patte a un Kanard, mais il reste logique dans sont developement, et Komme la dit Rain moins maniKéen...

De + les develeopeur eux eKoute leur fans contrairement e des editeur a la reputation 100 fois superieur (ahemCapcomAhem).....
C'est sur que le Karacter design sorti dans mauvais snuff-Movies, et les Koups/jouabilité a 2 balles font taches, mais bon....

Et puis un Mk avec un moteur graph digne de VF5, avec un Karacter design, digne de Tekken, et une Jouabilité a la DOA...serais-ce toujour MK??
Mise a jour du larouse 2010:
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....

Avatar de l’utilisateur
davixes
stick d'or
Messages : 1492
Inscription : 26 août 2005, 19:02
Localisation : Carhaix

#52 Message par davixes »

Euh... Oui...
Comme disait mon grand-père tout les ans il y a de plus en plus de cons, mais cette année j’ai l’impression que les cons de l’année prochaine sont déjà là.

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#53 Message par RainMakeR »

ky0 a écrit :je bloque au boss final de shaolin monks, mais bon en gros ce jeu c un veritable voyage dans le monde de Mortal Kombat...
bof je le trouve bien en dessous de mk sm.

Pour le boss final en fait il faut que tu pare quasiment tout le tps. Shang tsung t'attaque tu pares et apres contre. Le plus facile c'est quand il est transforme tu peux lui mettre plein d'uppercut.
Apres y'a kintaro il est assez chiant fo le comboter a mort en prenant des coups ds la gueule :(

Le plus chiant c'est shao khan en fait fo chopper la tete de kintaro et la jetter sur SK. La fo ke tu passe ton temps a courir en rond autour de lui et etre le plus loin possible. C'est long mais c'est le seul moyen de le latter
ImageImageImage

Avatar de l’utilisateur
Shishio
l'homme qui murmurait à l'oreille d'SNKP
Messages : 4114
Inscription : 21 mars 2005, 13:14
Localisation : Alors la, bonne question les enfants...

#54 Message par Shishio »

davixe a écrit :Euh... Oui...
Quand même, MK super beau, et super technique se serait plus trop MK non??
Le truc de MK c'est quand même le fait d'etre bourrin et sympa a jouer sans se prendre le tête...
Mise a jour du larouse 2010:
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....

Avatar de l’utilisateur
davixes
stick d'or
Messages : 1492
Inscription : 26 août 2005, 19:02
Localisation : Carhaix

#55 Message par davixes »

Bah, c'est pas vraiment faux.
Mais depuis quils sont passés à la 3D, je trouve que l'ambiance n'y est plus. Et c'est ça que j'adorais dans les deux premiers... Je rêve qu'ils fassent une réadaptation des deux premiers opus avec un moteur 3D qui pètent grave... Avec le même nombre de Kombattants et avec un gameplay plus 'sérieux' que celui des derniers épisodes... Je m'emballe je sais, mais on peut rêver, non?
Comme disait mon grand-père tout les ans il y a de plus en plus de cons, mais cette année j’ai l’impression que les cons de l’année prochaine sont déjà là.

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#56 Message par RainMakeR »

bah depuis la 3d y'a plus le charme bien dark. Les persos ont perdu un peu de charisme vu kil sont devenus un peu uniformise (vive le shadling).

Et puis en 3d ca fait un peu aseptise koi. Mais le pire ca reste les fatalites qui en plus d'etre moche manquent d'originalite
ImageImageImage

Avatar de l’utilisateur
davixes
stick d'or
Messages : 1492
Inscription : 26 août 2005, 19:02
Localisation : Carhaix

#57 Message par davixes »

Ah les fatality de MK2... Que du bonheur!
Comme disait mon grand-père tout les ans il y a de plus en plus de cons, mais cette année j’ai l’impression que les cons de l’année prochaine sont déjà là.

Avatar de l’utilisateur
Shishio
l'homme qui murmurait à l'oreille d'SNKP
Messages : 4114
Inscription : 21 mars 2005, 13:14
Localisation : Alors la, bonne question les enfants...

#58 Message par Shishio »

davixe a écrit :Ah les fatality de MK2... Que du bonheur!
A fond... Le tongue and lase reptile ou encore le Kintaro morph...les bain dans l'acide....aaahhhh......
Mise a jour du larouse 2010:
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....

Avatar de l’utilisateur
davixes
stick d'or
Messages : 1492
Inscription : 26 août 2005, 19:02
Localisation : Carhaix

#59 Message par davixes »

Tiens ça me rappelle un truc que j'avais vu dans un magazine y'a bien longtemps... C'était des photos d'une sorte de ''Ultimate MK2'', on y voyait de nouveaux décors et cétéra...
Mais il est jamais sorti, je me demande si je n'ai pas révé ! C'était y'a vraiment trés longtemps!
Quelqu'un en avait entendu parler ?
Comme disait mon grand-père tout les ans il y a de plus en plus de cons, mais cette année j’ai l’impression que les cons de l’année prochaine sont déjà là.

Avatar de l’utilisateur
doumam
stick d'or
Messages : 1300
Inscription : 30 juin 2005, 14:50
Localisation : Luxembourg

#60 Message par doumam »

davixe a écrit :Tiens ça me rappelle un truc que j'avais vu dans un magazine y'a bien longtemps... C'était des photos d'une sorte de ''Ultimate MK2'', on y voyait de nouveaux décors et cétéra...
Mais il est jamais sorti, je me demande si je n'ai pas révé ! C'était y'a vraiment trés longtemps!
Quelqu'un en avait entendu parler ?
Il y a bien eu Ultimate MK3, après tu parles peut être d'autre chose...

Avatar de l’utilisateur
davixes
stick d'or
Messages : 1492
Inscription : 26 août 2005, 19:02
Localisation : Carhaix

#61 Message par davixes »

Ouaip... C'était une preview sur une sorte de 'MK2+' quoi... Mais ma mémoire me joue peut-être des tours...
Comme disait mon grand-père tout les ans il y a de plus en plus de cons, mais cette année j’ai l’impression que les cons de l’année prochaine sont déjà là.

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#62 Message par RainMakeR »

non non je confirme y'a pas d'umk2. Par contre y'a des hack de um3 avec des persos en plus
ImageImageImage

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#63 Message par RainMakeR »

http://www.mkarmageddon.com/

Game Informer has just released a new interview with Mortal Kombat co-creator and project lead for the upcoming Mortal Kombat: Armageddon, Ed Boon. In the interview, Ed discusses various things concerning MK: Armageddon; for example, he reveals another reason for doing the game on the current generation of consoles instead of the next generation. From the article:

Game Informer: When Mortal Kombat: Armageddon was announced, some people cried out because it was for the current generation of consoles. What was the reason behind going with current-gen instead of next-gen?

Ed Boon: The main thing was timing. We have always introducedMortal Kombat games to established systems and while we’re totally jazzed about doing 360 games and doing PS3 games, our concern for doing it so early was that it would have been a launch title for PS3 and the 360 would only had been out for about a year. We really wanted a bigger install base of players. Second, the idea of doing a Mortal Kombat game with all of the characters on the next-gen would have been too much content because we already had a head start with Deadly Alliance and Deception. So we just thought to fill in all of the ones we haven’t done and do the entire roster as one of the big features in the game.

In addition, it's revealed that the more you play Armageddon, the more powerful you can make your custom character.

GI: When you are creating a character, will you have a set number of attribute points or something that you spend?

Boon: Yes, when you start off, you won’t have the ability to pick every single attack to assign on to your character. Everything that you do in the game we are trying to consolidate into one monetary system. So when you are playing the fighting game, you will be earning the same type of points as you would playing the Konquest Mode or any of the other modes in the game. With that currency, you can go back and purchase different kinds of moves and special attacks and keep building your character visually and skillfully.

GI: So the more you play, the more beefy you can make your fighter?

Boon: Exactly.

The discussion also came around to Mortal Kombat: Unchained, which was only touched on briefly, but it was revealed the game was not being developed in-house. Again, from the article:

GI: I know you’re a fan of the PSP and now you have Unchained coming out. What was it like working with that hardware?

Boon: WellUnchained was developed in Santa Monica by a company called Climax. So we didn’t develop the game here in Chicago but there were a lot of issues that we wanted to address. We really wanted to keep the framerate very high. So we went in there and helped them optimize their code and the Wi-Fi linking - we really wanted to make sure that was tight. We did have a lot more exposure to the hardware than we normally would have when working with a third party, but the main work was done by Climax.

The interview also touches upon create-a-fatality, Konquest mode, and veers off to other subjects like other genres Ed would want to try and develop for, his thoughts on fighting games on the Nintendo Revolution controller, and what he hopes to see in the next generation. To read the interview in its entirety, click here.

http://www.gameinformer.com/News/Story/ ... .24687.htm
ImageImageImage

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#64 Message par RainMakeR »

ImageImageImage

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#65 Message par RainMakeR »

Today at E3, we at Mortal Kombat Online got a chance to play a demo version of the latest installment of Mortal Kombat: MK Armageddon.

As is well known, Armageddon uses an updated version of the fighting engine used in Deception. Unlike the last fighting game installment of MK, however, there is only one hand-to-hand fighting style and one weapon style per character. This is a logical move, as there are too many characters planned for each one to be able to have two unique fighting styles. Sadly, this means an absence of style-branch combos which were very powerful in Deception, but on the plus side, it's now a lot easier to get out your weapon. The breakers from Deception are back as well, and are even able to be used on aerial moves. In fact, Aerial Kombat is pretty intense, as combos of punches and kicks and even throws can be done on an opponent who is airborne. The little light indicators from MKD near the energy bars are gone; though yellow and red indicators in the arenas still reveal where the traps are.

The character select screen had the following characters available - Scorpion, Rain, Jarek, Sub-Zero, Kintaro, Reiko, Fujin, Shao Kahn, Sheeva, Shinnok, Stryker, Kai, Goro, Sektor, Sareena, and the custom character (named "Kombatant" by default). There were a lot of characters who were darkened out because they weren't available in this build - so much so, that an extra button for "rotate" was added to access the additional characters. On the versus screen, Blaze is shown in the beginning and appears to be much bigger and stronger than he was when he was last seen in MKDA. One wonders if he was somehow merged with another being like Reptile was in MKD when Onaga used his body as a vessel.

A lot of the characters return with their signature moves, as well as new special moves that are based on their old Fatalities. For example - Sektor has his Flamethrower as a special move, a regular missile, a missile that goes up and lands down on the opponent (like Kai's vertical fireballs from MK4), and a teleport punch that looks somehow reminiscent of Cyrax's net from MK3 with the green computerized 0's and 1's that fall to the ground whenever he does the move (trust us, it looks cool!). Shinnok now his own set of moves, and his old Fatality where he summons a giant hand can be used to hold the opponent down or as a projectile. He also has a teleport-type move that involves him opening up a portal and travelling through it quickly enough to appear on the other side of his opponent. It should be noted that he uses a staff as his weapon which cases his Amulet - fans of the storyline can speculate on how this came to be. One more fascinating special move worth mentioning - Reiko has a special move where we when he attacks you, he actually appears to wear Shao Kahn's helmet for a brief moment before it disappears.

The loadings screens this time around are all animated. This really seems to give the impression that the game is loading faster as its not just a stationary image on the screen any more. As with the previous fighting game, each mode has its own unique screen (eg, Konquest Mode will have its own animated loading screens which are completely separate from the regular fighting mode screens). In fact, versus mode doesn't even use loading screens, per se - you actually get a versus screen similar to what was in MK3 that actually shows your two characters as they prepare to go up against one another. (Note that if you create your own custom fighter, you will just see a generic vs. mode picture in place of your custom one, though we were told that may be possible to change by the time of final release.)

The new "Create-A-Fatality" system is surprisingly easy to pick up - there will even be a couple of them revealed in videos in a future update. Every step you take while in Fatality mode is counted, and that will determine what type of Fatality you did. For example, a Fatality done in 1 step is just a Fatality. A Fatality done in 2 steps is called a Deadly Fatality. There are 10 different levels in all, with the 10th level being called Extreme Fatality. We've seen that it is possible to actually do more than 10 steps while in Fatality Mode, but anything above ten will still be considered an Extreme Fatality.

The Create a Player system was also present in the E3 build. You can choose the character's gender, size, weapon, race, basic and special moves, as well as a host of other features. One of the best created characters at the show had to be an Incredible Hulk someone had made. You can give them other attributes as well (such as Baraka's mouth or Nitara's fangs), and you can come up with a name for your character - as well as a name for their weapon, their moves, their homeworld, and even a paragraph you can write as their bio. A lot of the created characters posted in the Fan Submission forum would probably do well if adapted to this mode and used online.

Of course, this game also features a Konquest mode. This Konquest was a much more polished version than was seen in MKD. There are koins, but apparently only one type of koin will be used as opposed to having different colors of currency. Treasure chests can be unlocked by more than just visiting a place at the right time of day - you may have to punch a tree stump a couple of times or even squash one of the many bugs walking around to unlock a hidden chest. Characters can actually be Fatalitied in this mode as well. When fighting against the NPC's (non-playable characters) their enegy bars appear, and when low enough, any of the main buttons will each do a different Fatality on them. The main character, Taven, is apparently guided by a spirit who is using the image of his father to train him. Along the way, he runs into the Black Dragon members Kira and Kobra who try to prevent him from crossing a bridge, Kabal who tries to recruit him, Sektor who kidnaps him and keeps him prisoner on his Tekunin War Ship, and Sonya Blade who attempts to rescue him from the Tekunin. Other characters are mentioned as well, and Blaze especially seems to have a critical role to the storyline.

There is also no Krypt for this game - there will be a new system for using koins to unlock kontent instead, though no word on what it's called.

http://www.mksecrets.net/mka/eng/mka-images.php
http://www.mortalkombatonline.com/cgi-b ... gi?id=1163
http://www.mortalkombatonline.com/conte ... nindex.cds
ImageImageImage

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#66 Message par RainMakeR »

plein du video sur mk online

Welcome to the update for our second day here at the E3 show in Los Angeles, California. We're going to discuss a bit more in depth some of the background arenas featured in MK Armageddon. But first, we would like to include a guide that will explain all ten levels of the Fatality system, based on the number of hits used to create your Fatality:

Level 1 - Fatality
Level 2 - Deadly Fatality
Level 3 - Killer Fatality
Level 4 - Bloody Fatality
Level 5 - Mortal Fatality
Level 6 - Brutal Fatality
Level 7 - Evil Fatality
Level 8 - Vicious Fatality
Level 9 - Savage Fatality
Level 10 - Extreme Fatality
Keep in mind that this information is valid as far as the E3 build of the game is concerned, though we were told this is all subject to change.

The first background arena featured is the Tekunin Warship. This background is very reminiscent of the MK4 Prison Stage, and even includes a reference to the giant fan from that background. However, there are many fans in this stage - and not all of them are deadly. Some cause your character (or your opponent) to be sucked in and then spit out of another place of the arena, minus some damage to the energy bar. Others are in fact deadly and will count as a death trap. In the beginning of the fight, you can see two Tekunin members in the stage hiding about right before the announcer yells fight.

The next background is the Subway Stage from MK3. This background really feels a lot like an actual subway station. There are benches and trash cans you can get rid of, and of course, there is a death trap in which the actual Subway Train will run your opponent over. This can happen on either side of the stage, so don't get too comfortable cornering your opponent as the tide can easily be changed here.

The next stage is the Bell Tower. This stage has traps galore. The main one is a giant bell on the top floor where you start out. When you knock your opponent into it, they freeze for a bit and are visibly shaken before they fall down into the arena below. Of course, they can be knocked right back up the bell at which point they will down it again. There is another smaller bell and an MK Dragon Symbol on both sides of the stage that will knock the opponent around a bit. And, if you can find it, there is a death trap here which will send your opponent crashing through the floor below and onto a spike, resulting in their head, arms, and limbs falling off and a rat even carries off one of the limbs offscreen. (We were told that this was just a placeholder for the E3 build, and the final version would have a different kind of animal here.)

The next stage is reminiscent of the Hell's Foundry Stage. There is lava everywhere, and tons of death traps laying about. If you don't get burned in the lava, you can also be smooshed to death by a bunch of rollers that are laying around.

The next stage is Goro's Lair. This stage has tons of things like a bunch of skulls laying around - and if you step on them, they just get smashed. You can knock someone up into another level in the lair, at which point, there are a bunch of gates laying around that all lead to a bunch of secret rooms. Those rooms all look pretty much the same, but we were told that in the final version, you will actually be able to fight up in the sky. That feature was absent from the E3 build, however.

The next background is Kahn's Arena. Gone are Sonya and Kano as in MKII, but he found a couple more generic nameless prisoners in their place. This stage really shows the insidious side of Shao Kahn, as he has placed four separate types of death traps in his arena. There is one place where you have to watch out for spikes, another spot where there is an Acid Pool, another location where there are rollers, and one more place that has lava. If using these traps to your advantage, you can win the battle quickly - but you can be beaten just as quickly.

The last stage that you can fight is the Wasteland. This is easily the coolest incarnation of this stage ever seen, and that of course includes Shaolin Monks. This is the stage that has a trap that results in either you or your opponent falling down a flight of stairs. Once that happens, there is a death trap here that will end up with the character screaming to death because of his being on a bunch of hot coals - and then being catapulted to his doom.

This concludes tongight's update. Enjoy the included pictures and videos - and of course, stay tuned for our final impressions!


Mortal Kombat : Unchained my heart

Mortal Kombat : Unchained se fait très discret depuis l’entame de son développement. Mais on peut objectivement penser qu’il s’agira d’une mouture reprenant le meilleur des opus 3D sortis récemment à savoir Mortal Kombat : Deadly Alliance et Mortal Kombat : Mystification. Frost, Li Mei, Shao Kahn, Liu Kang, Ashrah, Jax, Kabal, Goro et Scorpion seront assurément de la partie, car présents sur ces images, aux côtés des autres stars de la série. MK Unchained sortira en septembre.
ImageImageImage

Avatar de l’utilisateur
WellcooK
Penthouse addict
Messages : 9545
Inscription : 17 avr. 2004, 01:07
Localisation : Back to Paris

#67 Message par WellcooK »

Rain il est capable de faire vivre un topic à lui tout seul ;D
sangoti a écrit :De plus même VF5 qui est un jeu qui demande énormément de frame a un réseau presque parfait.

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#68 Message par RainMakeR »

on est fan ou on l'est pas :)
ImageImageImage

Avatar de l’utilisateur
WellcooK
Penthouse addict
Messages : 9545
Inscription : 17 avr. 2004, 01:07
Localisation : Back to Paris

#69 Message par WellcooK »

Et c'est important de partager ses passions; même si je ne suis jamais doué pour ça personnellement ^^
sangoti a écrit :De plus même VF5 qui est un jeu qui demande énormément de frame a un réseau presque parfait.

Avatar de l’utilisateur
serge23
stick de zinc
Messages : 275
Inscription : 23 avr. 2006, 16:22
Localisation : saint raphael

#70 Message par serge23 »

Chuis pas fan de la série mais les screens de la news me donne envie d'en voir plus. 8O
Alive from Sekigahara

Avatar de l’utilisateur
Fist Of Legend
Sans Rankune?
Messages : 3289
Inscription : 04 janv. 2004, 14:07

#71 Message par Fist Of Legend »

WellcooK a écrit :Rain il est capable de faire vivre un topic à lui tout seul ;D
Rain il a une ambition secrete pour NA, en faire un site dedié a Zelda, MK et au catch. :lol:
ImageIkari Ramon Powered by FOL

Avatar de l’utilisateur
Nicoss
avatar maker
Messages : 4520
Inscription : 10 oct. 2004, 16:05

#72 Message par Nicoss »

Image

c la rain qui va etre contente :lol:
Image

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#73 Message par RainMakeR »

marche pas l'image
ImageImageImage

Avatar de l’utilisateur
Calimsha
troll mangeur de kevins
Messages : 1534
Inscription : 27 déc. 2004, 02:49
Localisation : 3eme realité à gauche

#74 Message par Calimsha »

Attention, troll haineux.

Image

Avatar de l’utilisateur
RainMakeR
HBK is god
Messages : 41986
Inscription : 03 janv. 2004, 03:24
Localisation : Toulouse

#75 Message par RainMakeR »

lol je l'avais deja celle la nicoss ;)
ImageImageImage