KoF 2K2 Unlimited Match (PS2) et KOF Revenge (arcade)
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- stick de bronze
- Messages : 124
- Inscription : 02 nov. 2008, 08:07
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- stick d'argent
- Messages : 513
- Inscription : 14 juin 2006, 15:57
- Localisation : Val D'Oise
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- Penthouse addict
- Messages : 9545
- Inscription : 17 avr. 2004, 01:07
- Localisation : Back to Paris
et comment va ton ancêtre?ghurdil a écrit :Petit ajout en regardant la liste du site officiel.
En plus des 52 persos du select screen que l'on a vu, ils ont ajouté la team "awaken" orochi, en gros: O.Yashiro, O.Shermie, O.Chris.
reste donc 11 persos à découvrir (les 4 autour de Nameless, pardon, Ж’ sont sans doute les boss)
sangoti a écrit :De plus même VF5 qui est un jeu qui demande énormément de frame a un réseau presque parfait.
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- stick de rhodium
- Messages : 3300
- Inscription : 27 févr. 2004, 13:33
- Localisation : 92
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- stick dans la chatte
- Messages : 29865
- Inscription : 19 nov. 2006, 13:06
- Localisation : 修羅の国
http://www.gamekult.com/video/9268002
Excellent le coup de Lei ou elle change de plan, Real Bout style !
Excellent le coup de Lei ou elle change de plan, Real Bout style !

Super Famicom
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
Gamecube
Wii
WiiU
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Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
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Wonderswan Color Crystal
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- stick de rhodium
- Messages : 3658
- Inscription : 06 oct. 2005, 18:45
- Localisation : Albertville
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- stick dans la chatte
- Messages : 29865
- Inscription : 19 nov. 2006, 13:06
- Localisation : 修羅の国
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- l'homme qui murmurait à l'oreille d'SNKP
- Messages : 4114
- Inscription : 21 mars 2005, 13:14
- Localisation : Alors la, bonne question les enfants...
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- stick de bronze
- Messages : 124
- Inscription : 02 nov. 2008, 08:07
Owiii
Et elle confirme la présence de Krizalid, Zero, O.Zero, Igniz et O.Rugal ainsi que 6 persos supplémentaires. (parmi lesquels, à première vue:Geese et NGBC Robert).
On a aussi le nom officiel de chaque team:
Kyo Team
Fatal Fury Team
Psycho Soldier Team
Ikari Team
K' Team
Kim Team
97 Special Team
Pretty Girl Team
Orochi Team
Yagami Team
Art of Fighting Team
Agent Team
Nests Team
Jhun Team
Master Team
Woman Fighting Team
Cloned Team
Another Orochi Team
Et elle confirme la présence de Krizalid, Zero, O.Zero, Igniz et O.Rugal ainsi que 6 persos supplémentaires. (parmi lesquels, à première vue:Geese et NGBC Robert).
On a aussi le nom officiel de chaque team:
Kyo Team
Fatal Fury Team
Psycho Soldier Team
Ikari Team
K' Team
Kim Team
97 Special Team
Pretty Girl Team
Orochi Team
Yagami Team
Art of Fighting Team
Agent Team
Nests Team
Jhun Team
Master Team
Woman Fighting Team
Cloned Team
Another Orochi Team
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- stick de zinc
- Messages : 484
- Inscription : 13 août 2006, 12:15
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- stick de bronze
- Messages : 124
- Inscription : 02 nov. 2008, 08:07
En lisant sur gamefaqs, ils pensaient à ces persos-ci:
EX Kensou, EX Robert, EX Takuma, Geese, Goenitz, ?
Geese et Goenitz provenant de la version PS2 de KoF2002.
Pour le dernier, un Saisyu (KoF-NW) ne me déplairait pas (en fait, à la place de Takuma, le dernier semble porter des lunettes.... Mr.BIG?)
EX Kensou, EX Robert, EX Takuma, Geese, Goenitz, ?
Geese et Goenitz provenant de la version PS2 de KoF2002.
Pour le dernier, un Saisyu (KoF-NW) ne me déplairait pas (en fait, à la place de Takuma, le dernier semble porter des lunettes.... Mr.BIG?)
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- stick d'argent
- Messages : 830
- Inscription : 09 sept. 2005, 18:57
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- stick dans la chatte
- Messages : 29865
- Inscription : 19 nov. 2006, 13:06
- Localisation : 修羅の国
Chouette le nouveau décor. J'avais été un peu déçu par la 98 UM ou c'étaient la Chine, la grande muraille de Chine, un pavillon Chinois, etc...
Super Famicom
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
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- Inscription : 15 janv. 2004, 00:08
- Localisation : Massy (91)
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- Localisation : Yvelines
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- Messages : 87
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- stick de diamant
- Messages : 6265
- Inscription : 29 févr. 2008, 08:23
- Localisation : Morlaix, ou presque.
Ça me rappel le somptueux décor de Monaco de KOF'97, ce petit coté méditerranéen.
John faisant du pixel Art avec ses mots aka MOTW2 en 2D. Jean stage:
"je vois déjà son superbe décor : Paris populaire jour de marché près d'un quai, un clocher en arrière plan, un gamin qui chaparde une pomme, des costauds qui debarque les cagots, petite pluie fine animée"
"je vois déjà son superbe décor : Paris populaire jour de marché près d'un quai, un clocher en arrière plan, un gamin qui chaparde une pomme, des costauds qui debarque les cagots, petite pluie fine animée"
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- stick de bronze
- Messages : 124
- Inscription : 02 nov. 2008, 08:07
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- stick de zinc
- Messages : 444
- Inscription : 20 août 2008, 16:03
* Guard meter is now visible
* Changed the speed at which all characters recover their guard meter
* Changed the 'efficiency' of all evasive rolls (range? invincibility duration? he doesn't say)
* Changed the 'preparation period' for all jumps (lag before jumping? can't tell)
* Improved command recognition down to 1F accuracy
* 'Random damage' has been eliminated (is he talking about moves that don't do a fixed amount of damage? Were there any moves like this in 2002 to begin with?)
* Window to escape throws is now shorter
* If you press any button other than strong attacks while trying to escape throws your escape will fail
* Throw damage lowered
* Your charge commands will continue to be maintained even if you switch from standing to crouching or vice versa
* Adjusted 'rigor' (block stun?) and activation time for all characters' guard cancel CDs
* All guard cancel CDs now have higher priority ?
* Increased range and speed of guard cancel rolls
* If you get hit out of your anti-air moves the opponent gets a Counter Hit (was this not the case before?)
* Not sure I understand this one - maybe someone can help me out: 対空技の1ヒット目をヒットバックしないように変更。
Sounds like the first hit of uppercuts can't be traded with or something?
* All uppercuts will do the complete number of hits if the opponent is already in midair (i.e. 2 for Kyo and Ryo's C uppercut, etc)
* Hitting someone out of a whiffed command throw nets you a counter hit
* If you have 3 stocks (4 if you super cancel) you can do SDMs and HSDMs without going into MAX mode first (just like '98UM). This means someone like Kusanagi can do the classic dB dA Mushiki on you when he's at low life...a lot more threatening.
* Made HSDMs more useful overall
* While in MAX mode you can use free cancelling with DMs (?! am I reading this right? Does this mean that doing a DM no longer takes you out of MAX mode?)
* MAX duration has been changed to be the same as Kim's from the MVS version of KOF2002 (I wasn't even aware there were character-specific differences)
* During MAX mode, while attacking or guarding you can do charge moves without having to charge (not by themselves, I assume to avoid stuff like Heidern projectile spam)
* If you cancel into MAX mode your damage outside of DMs is reduced. Once your combo ends your damage will return to normal MAX mode damage levels.
* Once you use a HSDM you can't use it again for a fixed period of time.
* You can't escape throws that land while you're in the middle of a teleport move or a striking move.
trouvé sur snk capcom dot. Tiré du blog de doc neo geo et apparemment la trad correspond.
* Changed the speed at which all characters recover their guard meter
* Changed the 'efficiency' of all evasive rolls (range? invincibility duration? he doesn't say)
* Changed the 'preparation period' for all jumps (lag before jumping? can't tell)
* Improved command recognition down to 1F accuracy
* 'Random damage' has been eliminated (is he talking about moves that don't do a fixed amount of damage? Were there any moves like this in 2002 to begin with?)
* Window to escape throws is now shorter
* If you press any button other than strong attacks while trying to escape throws your escape will fail
* Throw damage lowered
* Your charge commands will continue to be maintained even if you switch from standing to crouching or vice versa
* Adjusted 'rigor' (block stun?) and activation time for all characters' guard cancel CDs
* All guard cancel CDs now have higher priority ?
* Increased range and speed of guard cancel rolls
* If you get hit out of your anti-air moves the opponent gets a Counter Hit (was this not the case before?)
* Not sure I understand this one - maybe someone can help me out: 対空技の1ヒット目をヒットバックしないように変更。
Sounds like the first hit of uppercuts can't be traded with or something?
* All uppercuts will do the complete number of hits if the opponent is already in midair (i.e. 2 for Kyo and Ryo's C uppercut, etc)
* Hitting someone out of a whiffed command throw nets you a counter hit
* If you have 3 stocks (4 if you super cancel) you can do SDMs and HSDMs without going into MAX mode first (just like '98UM). This means someone like Kusanagi can do the classic dB dA Mushiki on you when he's at low life...a lot more threatening.
* Made HSDMs more useful overall
* While in MAX mode you can use free cancelling with DMs (?! am I reading this right? Does this mean that doing a DM no longer takes you out of MAX mode?)
* MAX duration has been changed to be the same as Kim's from the MVS version of KOF2002 (I wasn't even aware there were character-specific differences)
* During MAX mode, while attacking or guarding you can do charge moves without having to charge (not by themselves, I assume to avoid stuff like Heidern projectile spam)
* If you cancel into MAX mode your damage outside of DMs is reduced. Once your combo ends your damage will return to normal MAX mode damage levels.
* Once you use a HSDM you can't use it again for a fixed period of time.
* You can't escape throws that land while you're in the middle of a teleport move or a striking move.
trouvé sur snk capcom dot. Tiré du blog de doc neo geo et apparemment la trad correspond.
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- stick d'argent
- Messages : 830
- Inscription : 09 sept. 2005, 18:57
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- l'homme qui murmurait à l'oreille d'SNKP
- Messages : 4114
- Inscription : 21 mars 2005, 13:14
- Localisation : Alors la, bonne question les enfants...
alors... Brian, lucky, Jhon crawley, et apparament white dans le 1er image... et pour la 2eme qui est en elle même un clin d'oeil a Kizuna, il y a fuma, hayate et Baitang...Jotaro Joestar a écrit :![]()
Encore des nouveaux stages (avec toujours des références à l'univers merveilleux d'SNK!)![]()
Et apparement, SNK compte dévoilé quelques boss (de KOF2002 UM) lors de l'évènement KOFXII qui aura lieu ce samedi 29/11.
Pourquoi ne pas avoir reprit se style pour KOF 12 avec plein de perso cacher dedans...

Mise a jour du larouse 2010:
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....
DLC ou Downloadable Content. Enculade financière crée par de gros con, pour des jeu qui ne le sont pas forcément moin...
Gen de merde....