Jojo's Bizarre Adventure : All Star Battle
-
Agalnarok
- X-Mania Supporter
- Messages : 5573
- Inscription : 06 oct. 2006, 15:28
-
Micka-182
- Agent de la paix
- Messages : 19549
- Inscription : 06 mars 2004, 15:38
Re: Jojo's Bizarre Adventure : All Star Battle
La patte graphique est juste exceptionnelle.
Chez Cyber Connect, ils sont vraiment ultra balèze pour restituer la patte graphique des manga/animés.
Pendant les grosses spéciales, c'est juste du délire
Chez Cyber Connect, ils sont vraiment ultra balèze pour restituer la patte graphique des manga/animés.
Pendant les grosses spéciales, c'est juste du délire
-
Rugal-B
- stick dans la chatte
- Messages : 29972
- Inscription : 19 nov. 2006, 13:06
- Localisation : 修羅の国
Re: Jojo's Bizarre Adventure : All Star Battle
Dommage qu'il ne se soient pas occupe des HnK. J'ai beau aimer les Ken's Rage, j'aurais pas crache contre un jeu avec la patte graphique du mangas ou de l'anime.
Super Famicom
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
Gamecube
Wii
WiiU
Switch
Game Boy Advance SP
DS Lite
3DS XL
Dreamcast
Playstation
Playstation 2
Playstation 3
Playstation 4
Playstation 5
PSP
Playstation TV
Coregrafx
Supergrafx
Nec Duo
Wonderswan Color Crystal
-
Micka-182
- Agent de la paix
- Messages : 19549
- Inscription : 06 mars 2004, 15:38
Re: Jojo's Bizarre Adventure : All Star Battle
Ou des DBZ ... ou de Saint Seiya ... ou de One Piece ... brefRugal-B a écrit :Dommage qu'il ne se soient pas occupe des HnK.
-
mibu_shinrei
- stick de platine
- Messages : 2260
- Inscription : 29 juin 2009, 07:05
- Localisation : Seine St Denis 93
Re: Jojo's Bizarre Adventure : All Star Battle
Dbz, St Seiya, Hnk oui c'est dommage. One Shit on s'en fout c'est nulMicka-182 a écrit :Ou des DBZ ... ou de Saint Seiya ... ou de One Piece ... brefRugal-B a écrit :Dommage qu'il ne se soient pas occupe des HnK.
D'ailleurs Micka tu comptes prendre le collector de Jojo?
Je sens que les précos vont pas durer longtemps et que ça va se revendre à 250 boules!
Ya ptet un peu d'argent à se faire
-
Micka-182
- Agent de la paix
- Messages : 19549
- Inscription : 06 mars 2004, 15:38
Re: Jojo's Bizarre Adventure : All Star Battle
Si j'ai de la thune en trop, pourquoi pas. Mais je ne le revendrai pas 
-
RaiKo
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
Re: Jojo's Bizarre Adventure : All Star Battle
Perso le collector ne m'intéresse pas.
Je trouve l'illustration trop petite et Giorno avec des traits façon Jojolion, c'est pas spécialement plaisant à voir.
Puis la fig', Michael "Jotaro" Jackson
Bon sinon, le trailer défonce les fesses putain
DAT KIRA ! Avec le doubleur de Kiritsugu
Je trouve l'illustration trop petite et Giorno avec des traits façon Jojolion, c'est pas spécialement plaisant à voir.
Puis la fig', Michael "Jotaro" Jackson
Bon sinon, le trailer défonce les fesses putain
DAT KIRA ! Avec le doubleur de Kiritsugu




/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
-
Zaraki-K
- stick de rhodium
- Messages : 5764
- Inscription : 07 mai 2009, 21:18
Re: Jojo's Bizarre Adventure : All Star Battle
Wao!!
Je me demande combien de perso y-aura-t il pour chaque saison
Vu comment c'est reparti parti par parti
Je me demande combien de perso y-aura-t il pour chaque saison
Vu comment c'est reparti parti par parti
XBOX gamertag: NeoBLOOD X
PSN: RedSNK2
Steam: RedSNK1

PSN: RedSNK2
Steam: RedSNK1

-
nono261084
- Stakhanoviste du jeu vidéo
- Messages : 12856
- Inscription : 13 juil. 2006, 16:40
- Localisation : Sous le pont
Re: Jojo's Bizarre Adventure : All Star Battle
Ca démonte visuellement
Je pense le chopper day one même si j'ai toujours peur en ce qui concerne le gameplay (pour avoir fait naruto il y a quelques semaines). Par contre on est à combien de persos? 12?
Je pense le chopper day one même si j'ai toujours peur en ce qui concerne le gameplay (pour avoir fait naruto il y a quelques semaines). Par contre on est à combien de persos? 12?
-
RaiKo
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
Re: Jojo's Bizarre Adventure : All Star Battle
20, tout en sachant qu'il reste environ 6 mois de dev' et qu'au TGS dernier, il y en avait que 4...
Sinon, je doute que le gameplay soit pauvre à la naruto, il suffit de voir la liste des coups de chaque personnage à la page précédente que j'ai posté.
Sinon, je doute que le gameplay soit pauvre à la naruto, il suffit de voir la liste des coups de chaque personnage à la page précédente que j'ai posté.




/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
-
nono261084
- Stakhanoviste du jeu vidéo
- Messages : 12856
- Inscription : 13 juil. 2006, 16:40
- Localisation : Sous le pont
Re: Jojo's Bizarre Adventure : All Star Battle
Ca ne veut pas dire qu'on ne va pas se taper un jeu monobouton
On a des infos détaillées sur le gameplay? je n'ai pas suivi le truc.
-
Pouh
- Moé Powaaaaaaaaaa!
- Messages : 12425
- Inscription : 01 janv. 2005, 11:22
Re: Jojo's Bizarre Adventure : All Star Battle
http://shoryuken.com/2012/09/12/jojos-b ... y-famitsu/nono261084 a écrit :Ca ne veut pas dire qu'on ne va pas se taper un jeu monoboutonOn a des infos détaillées sur le gameplay? je n'ai pas suivi le truc.
-
nono261084
- Stakhanoviste du jeu vidéo
- Messages : 12856
- Inscription : 13 juil. 2006, 16:40
- Localisation : Sous le pont
Re: Jojo's Bizarre Adventure : All Star Battle
Merci.
Ca ressemble pas mal au jeu de capcom à première vue. Du coup je peux le préco sans soucis
Ca ressemble pas mal au jeu de capcom à première vue. Du coup je peux le préco sans soucis
-
RaiKo
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
Re: Jojo's Bizarre Adventure : All Star Battle
Oui, je pense que c'est le jeu qui peut réellement prouver qu'en sortant de ses QTE à outrance et du gameplay simplifié à l’extrême, CC2 a la capacité d'ajouter une véritable profondeur et richesse de jeu. Il y aura forcement des défauts, mais la tentative est louable et appréciable sachant qu'en plus, faire une bonne adaptation en jeu vidéo de Jojo semble tenir à cœur à l'équipe de développement.




/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
-
Agalnarok
- X-Mania Supporter
- Messages : 5573
- Inscription : 06 oct. 2006, 15:28
-
Zaraki-K
- stick de rhodium
- Messages : 5764
- Inscription : 07 mai 2009, 21:18
Re: Jojo's Bizarre Adventure : All Star Battle
J'espère qu'il y aura un salon a plusieurs en match making , parce que c'est bien chiant de se farcir le même adversaire pendant des heures comme dans kofxiii
XBOX gamertag: NeoBLOOD X
PSN: RedSNK2
Steam: RedSNK1

PSN: RedSNK2
Steam: RedSNK1

-
RaiKo
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
Re: Jojo's Bizarre Adventure : All Star Battle
Some info about ASB from the conference:
- Gold Experience Requiem stays on a long time.
- [The World] stops time for quite long, 5 seconds ? The road roller takes like 1/4th of the life? But the gauge takes some time to fill in, so it's difficult to do it more than once per round.
- Polnaref's GHA requires the first hit to hit in order to have the full animation, while DIO's doesn't.
- The damage is HUGE. Easy combo do 1/3 of life damage, combo ending with a super do easily more than 50%.
- Okuyasu doesn't seem to have a lot of reach, quite difficult (especially against Jolyne who has a lot and is very fast). But once he's close, he can be very tough, as he has an unblockable.
- The announcer is the VA of Lisalisa in the anime, which could mean she's in the game or could mean she's not in the game, your call.
- Apparently, there's several different announcers.
- Jôsuke is awesome.
- DIO's throw looks like his throw in the Capcom game (time stop/punch in the guts).
- The crowd cheers the first time someone uses the roar roller!
- Zeppeli's pose when he wins a round: holding a glass of wine (no bottle ?)
- Zeppeli's GHA have him sending hamon through the ground, then he breathes, and send zoom punch(es?)
- Polnaref's victory pose is the cover art of the last episode against Judgement (?)
- Giorno and DIO have a special dialogue !!! Not very interesting, G "Maybe I've been waiting for that moment" D "I feel something familiar in you". Giorno's victory "I'll use the strength I received from you to achieve my dream". But that does mean there are special interactions, even out of the manga. I was afraid they'll go too conservative and "if it doesn't exist in the manga, it's not in the game", so, good !
- Giorno did a "slow pain coming" on DIO! Crowd cheering.
- Gold Experience Requiem stays on a long time.
- Giorno's voice actor was criticized by the VA dorks, but in the demo he sounds good.
- Lots of people using Jonathan. Zoom Punch is indeed very Dahlsim-esque.
- Polnaref's 2P colour is purple, and Silver Charriot golden
- DIO's victory pose is the cover of volume 27.
- Jôtarô vs Jolyne ! The guy didn't hear what Jôtarô says, but Jolyne answers "How... how young!" Jolyne victory "Well... I probably have a tendency to hallucinate stuff anyway". Another guy heard her say "My heart finally understood you!"
- Jolyne 2P colour : gold, Stone Free pink
- Jôsuke's provocation is the last image of part 4, with his school bag on his shoulder.
- Joseph's 2P colour is orange.
- Jôsuke's GHA sends the opponent flying, he massages his shoulder, heals the enemy to full health, and then DORARARARA rush
- Jôsuke to Jôtarô "Hum, you look like me" Tarô "What, you want to fight?"
- Jôsuke's 2P color is purple. Crazy Diamond is like the recent 2nd figurine that was released (the green one ?)
- Johnny's 2P color is green. Victory pose : that pose when he points at the sky with his index. Provocation : "I have no intention to step down".
- When you use DIO and you pick up stages, you're limited to stages indicated with a stone mask (coliseum and Dio's mansion for this demo). So probably vampire and pillar men can only fight during the night?
- The Hayato memo has Bites The Dust on the last page... and it's Bites The Dust that tells you the DLC code for Kira. Nice!!!
- Some character models such as Jôtarô or Joseph has been slightly changed :

- Jonathan has at least two provocation, "I'm ready for the fight" and "Naniwo suruda !"
- When doing provocation while the character is on the ground, the sentence appears like in a comic.
- Giorno's GER is ridiculously strong. Nobody expected the game to have good balance or anything, but that's some seriously retarded one-hit kill there, as everything combos easily from the slightest mudamuda to the super, rinse and repeat. Oh, well.
- On top of the stone mark icon to indicate the stage is night time, the stages also have a DANGER mark to say there's a stage gimmick. Which could either mean the gimmicks can be put on/off, or that some stage don't have gimmicks. Moriôchô, Dio's manor or the eyes in the wall don't appear to have gimmicks.
- Jumps are still quite floaty.
- The Stylish Move (Just defense that allows you to side-step, look extremely strong) seem to eat 25% of your guard gauge. That fantastic news if true, as it seemed totally broken in the first gameplay video (and I heard Naruto had a similar system, and since it was free you had basically no reason to not just do that all the time).
- Also, the timing is somewhat strict, and some ora-ora type move have a wide hitbox which will swallow you back into it if you side-step too early.
- The puttsun cancel is as useful as we could imagine, either allowing to continue a combo or interrupting a move that was blocked so that it doesn't get punished.
- Interestingly, the ukemi (fast getup, the way you get back up quicker from being knocked down) also seems to be an important system to use, as the provocation when the enemy is down gives a huge advantage (and if you ukemi, the enemy cannot do it). AND if you do your ukemi correctly and the opponent did the provocation anyway, some characters have the possibility to run and hit the opponent before the provocation is over.
- Throws have a similar feeling as in any regular fighting game (which means "it's not like in Naruto"). Some characters with OTG can continue after a throw (like DIO with his road sign move).
- Gold Experience Requiem stays on a long time.
- [The World] stops time for quite long, 5 seconds ? The road roller takes like 1/4th of the life? But the gauge takes some time to fill in, so it's difficult to do it more than once per round.
- Polnaref's GHA requires the first hit to hit in order to have the full animation, while DIO's doesn't.
- The damage is HUGE. Easy combo do 1/3 of life damage, combo ending with a super do easily more than 50%.
- Okuyasu doesn't seem to have a lot of reach, quite difficult (especially against Jolyne who has a lot and is very fast). But once he's close, he can be very tough, as he has an unblockable.
- The announcer is the VA of Lisalisa in the anime, which could mean she's in the game or could mean she's not in the game, your call.
- Apparently, there's several different announcers.
- Jôsuke is awesome.
- DIO's throw looks like his throw in the Capcom game (time stop/punch in the guts).
- The crowd cheers the first time someone uses the roar roller!
- Zeppeli's pose when he wins a round: holding a glass of wine (no bottle ?)
- Zeppeli's GHA have him sending hamon through the ground, then he breathes, and send zoom punch(es?)
- Polnaref's victory pose is the cover art of the last episode against Judgement (?)
- Giorno and DIO have a special dialogue !!! Not very interesting, G "Maybe I've been waiting for that moment" D "I feel something familiar in you". Giorno's victory "I'll use the strength I received from you to achieve my dream". But that does mean there are special interactions, even out of the manga. I was afraid they'll go too conservative and "if it doesn't exist in the manga, it's not in the game", so, good !
- Giorno did a "slow pain coming" on DIO! Crowd cheering.
- Gold Experience Requiem stays on a long time.
- Giorno's voice actor was criticized by the VA dorks, but in the demo he sounds good.
- Lots of people using Jonathan. Zoom Punch is indeed very Dahlsim-esque.
- Polnaref's 2P colour is purple, and Silver Charriot golden
- DIO's victory pose is the cover of volume 27.
- Jôtarô vs Jolyne ! The guy didn't hear what Jôtarô says, but Jolyne answers "How... how young!" Jolyne victory "Well... I probably have a tendency to hallucinate stuff anyway". Another guy heard her say "My heart finally understood you!"
- Jolyne 2P colour : gold, Stone Free pink
- Jôsuke's provocation is the last image of part 4, with his school bag on his shoulder.
- Joseph's 2P colour is orange.
- Jôsuke's GHA sends the opponent flying, he massages his shoulder, heals the enemy to full health, and then DORARARARA rush
- Jôsuke to Jôtarô "Hum, you look like me" Tarô "What, you want to fight?"
- Jôsuke's 2P color is purple. Crazy Diamond is like the recent 2nd figurine that was released (the green one ?)
- Johnny's 2P color is green. Victory pose : that pose when he points at the sky with his index. Provocation : "I have no intention to step down".
- When you use DIO and you pick up stages, you're limited to stages indicated with a stone mask (coliseum and Dio's mansion for this demo). So probably vampire and pillar men can only fight during the night?
- The Hayato memo has Bites The Dust on the last page... and it's Bites The Dust that tells you the DLC code for Kira. Nice!!!
- Some character models such as Jôtarô or Joseph has been slightly changed :

- Jonathan has at least two provocation, "I'm ready for the fight" and "Naniwo suruda !"
- When doing provocation while the character is on the ground, the sentence appears like in a comic.
- Giorno's GER is ridiculously strong. Nobody expected the game to have good balance or anything, but that's some seriously retarded one-hit kill there, as everything combos easily from the slightest mudamuda to the super, rinse and repeat. Oh, well.
- On top of the stone mark icon to indicate the stage is night time, the stages also have a DANGER mark to say there's a stage gimmick. Which could either mean the gimmicks can be put on/off, or that some stage don't have gimmicks. Moriôchô, Dio's manor or the eyes in the wall don't appear to have gimmicks.
- Jumps are still quite floaty.
- The Stylish Move (Just defense that allows you to side-step, look extremely strong) seem to eat 25% of your guard gauge. That fantastic news if true, as it seemed totally broken in the first gameplay video (and I heard Naruto had a similar system, and since it was free you had basically no reason to not just do that all the time).
- Also, the timing is somewhat strict, and some ora-ora type move have a wide hitbox which will swallow you back into it if you side-step too early.
- The puttsun cancel is as useful as we could imagine, either allowing to continue a combo or interrupting a move that was blocked so that it doesn't get punished.
- Interestingly, the ukemi (fast getup, the way you get back up quicker from being knocked down) also seems to be an important system to use, as the provocation when the enemy is down gives a huge advantage (and if you ukemi, the enemy cannot do it). AND if you do your ukemi correctly and the opponent did the provocation anyway, some characters have the possibility to run and hit the opponent before the provocation is over.
- Throws have a similar feeling as in any regular fighting game (which means "it's not like in Naruto"). Some characters with OTG can continue after a throw (like DIO with his road sign move).




/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
-
Micka-182
- Agent de la paix
- Messages : 19549
- Inscription : 06 mars 2004, 15:38
Re: Jojo's Bizarre Adventure : All Star Battle
Version collector en préco chez NNG :
http://www.nin-nin-game.com/import-japo ... s3-fr.html
170 boules quand même.
Je vais me contenter de la version simple, pas assez fan.
http://www.nin-nin-game.com/import-japo ... s3-fr.html
170 boules quand même.
Je vais me contenter de la version simple, pas assez fan.
-
mibu_shinrei
- stick de platine
- Messages : 2260
- Inscription : 29 juin 2009, 07:05
- Localisation : Seine St Denis 93
Re: Jojo's Bizarre Adventure : All Star Battle
Ha bon? t'aimes pas le collector?
Je te voyais bien le prendre en Fedex chez (nin)²
C'est vrai qu'au final il est cher au vu du contenu, la statue étant beaucoup plus petite que ce que je pensais.
Je suis bien tenté mais bon reste sceptique quant au gameplay car bon cyberconnect ne sont pas des as en la matière (naruto, asura's wrath).
Je te voyais bien le prendre en Fedex chez (nin)²
C'est vrai qu'au final il est cher au vu du contenu, la statue étant beaucoup plus petite que ce que je pensais.
Je suis bien tenté mais bon reste sceptique quant au gameplay car bon cyberconnect ne sont pas des as en la matière (naruto, asura's wrath).
-
Micka-182
- Agent de la paix
- Messages : 19549
- Inscription : 06 mars 2004, 15:38
Re: Jojo's Bizarre Adventure : All Star Battle
Mon DmC est arrivé nickel et là ils m'ont certifié avoir bien rembourré le colis de mon MGS Rising, avec de l'espace tout autour du collector et tout.mibu_shinrei a écrit :Ha bon? t'aimes pas le collector?
Je te voyais bien le prendre en Fedex chez (nin)²![]()
Ils ont dû comprendre que j'étais un casse couille
Je ne suis pas rancunier et en plus, ils pratiquent des tarifs sympas chez NNG.
Par contre je ne prend plus Fedex mais Chrono.
Sinon, il me dit pas trop ce collector de Jojo .... ça manque de collier en plastoc.
-
Agalnarok
- X-Mania Supporter
- Messages : 5573
- Inscription : 06 oct. 2006, 15:28
Re: Jojo's Bizarre Adventure : All Star Battle
Edition standard préco : moins de 60 € hors fdp c'est pas trop mal je trouve.

-
RaiKo
- stick de platine
- Messages : 2433
- Inscription : 26 déc. 2008, 17:36
Re: Jojo's Bizarre Adventure : All Star Battle
Une p'tite vidéo bien sympa, mais attention, MAXI SPOIL DE LA PART 4 !
Je pense que les autres apprécierons




/\________________________________________/\
ORAORAORAORAORA.........MUDAMUDAMUDAMUDA
-
Zaraki-K
- stick de rhodium
- Messages : 5764
- Inscription : 07 mai 2009, 21:18
Re: Jojo's Bizarre Adventure : All Star Battle
Donc comme je le disais daans le topic de persona4 , pour la saison jotaro on a deja 5 perso de la team de jotaro et du côté de Dio ya le cowboy, et j'ai cru voir vanilla ice et dio qui nous fait 8 perso rien que pour la saison de jotaro.
Donc si y-en a autant pour chaque saison on se raprochera facilement des 60 perso
Donc si y-en a autant pour chaque saison on se raprochera facilement des 60 perso
XBOX gamertag: NeoBLOOD X
PSN: RedSNK2
Steam: RedSNK1

PSN: RedSNK2
Steam: RedSNK1

-
Ikki
- stick de zinc
- Messages : 272
- Inscription : 25 juin 2009, 17:06
Re: Jojo's Bizarre Adventure : All Star Battle
Rumeur : selon une personne qui a un contact chez Namco Bandai Europe la version européenne serait dématérialisée.
-
Agalnarok
- X-Mania Supporter
- Messages : 5573
- Inscription : 06 oct. 2006, 15:28
Re: Jojo's Bizarre Adventure : All Star Battle


