Tengu Walking
1 When knocked over or after an air block, b, db, d + K - Sodom
runs forward on the ground doing a handstand with his weapons,
striking three times.
2 d, df, f + K - This is done as you are getting up. It hits more
times, is faster, and does more damage than the other version.
This is a shocker move, meaning that it should be used sparingly to
shock the crap out of your opponent! When you are knocked over pull
this out, especially if you land right next to the opponent, for a
few quick hits. This is a great alternative to all of the other
aerial recovery moves, but many people don't realize this part: it
can be used whenever you block a move. This includes air blocking,
which allows you to perform the move as you land. You can even counter
hits with this if the opponent's combo doesn't continue. People tend to
shrink back after you air block them, so this can be a surprise.
Another smart move against certain characters (mainly Chun Li and
Adon) is to use it right after the throws that tend to knock you to
the ground right away, as you will attack while they are still in
their throw animation frame. When you're fighting Chun Li, you need
all the help you can get.

Any way you put it, this move really
kicks ass. Don't overuse it, but be ready to counter heavy offenders
with it.